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Fixed deaths causing a split when you gain a life then die.
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@@ -215,7 +215,7 @@ split
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//TODO Make sure these conditions work correctly with when doing challange stages.
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if( (vars.stage_id > 1) &&
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(current.num_of_lives >= old.num_of_lives) &&
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(current.num_of_lives == old.num_of_lives) &&
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(current.stage_time > 0.5f) &&
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(current.total_stage_time > 0.5f) &&
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(current.is_paused == false) &&
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