- add: Character service now loads the data from the database and sends it in the character list packet
- add: character id list to the connection state for tracking the real character database id's for when the client requests actions on the character - fix: sql error when trying to create a character
This commit is contained in:
@@ -5,6 +5,7 @@ pub struct ConnectionState {
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pub user_id: Option<i32>,
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pub session_id: Option<String>,
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pub character_id: Option<i8>,
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pub character_list: Option<Vec<u8>>,
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pub additional_data: HashMap<String, String>, // Flexible data storage
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}
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@@ -14,6 +15,7 @@ impl ConnectionState {
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user_id: None,
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session_id: None,
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character_id: None,
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character_list: None,
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additional_data: HashMap::new(),
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}
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}
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@@ -55,6 +55,25 @@ pub(crate) enum EquippedPosition {
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Earing,
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MaxEquipItems,
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}
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impl EquippedPosition {
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pub(crate) fn from_i32(value: i32) -> Option<EquippedPosition> {
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match value {
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1 => Some(EquippedPosition::Goggles),
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2 => Some(EquippedPosition::Helmet),
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3 => Some(EquippedPosition::Armor),
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4 => Some(EquippedPosition::Backpack),
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5 => Some(EquippedPosition::Gauntlet),
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6 => Some(EquippedPosition::Boots),
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7 => Some(EquippedPosition::WeaponR),
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8 => Some(EquippedPosition::WeaponL),
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9 => Some(EquippedPosition::Necklace),
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10 => Some(EquippedPosition::Ring),
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11 => Some(EquippedPosition::Earing),
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_ => None,
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}
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}
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}
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#[repr(u8)]
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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@@ -15,12 +15,27 @@ use tracing::{debug, error, info, warn};
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use crate::auth_client::AuthClient;
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use crate::character_client::CharacterClient;
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use crate::connection_service::ConnectionService;
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use crate::enums;
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use crate::packets::cli_create_char_req::CliCreateCharReq;
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use crate::packets::cli_delete_char_req::CliDeleteCharReq;
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use crate::packets::cli_select_char_req::CliSelectCharReq;
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use crate::packets::srv_create_char_reply::SrvCreateCharReply;
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use crate::packets::srv_delete_char_reply::SrvDeleteCharReply;
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fn convert_slot(slot: i32) -> srv_char_list_reply::EquippedPosition {
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match enums::EquippedPosition::from_i32(slot) {
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Some(enums::EquippedPosition::Goggles) => srv_char_list_reply::EquippedPosition::Googles,
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Some(enums::EquippedPosition::Helmet) => srv_char_list_reply::EquippedPosition::Helmet,
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Some(enums::EquippedPosition::Armor) => srv_char_list_reply::EquippedPosition::Armor,
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Some(enums::EquippedPosition::Backpack) => srv_char_list_reply::EquippedPosition::Backpack,
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Some(enums::EquippedPosition::Gauntlet) => srv_char_list_reply::EquippedPosition::Gauntlet,
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Some(enums::EquippedPosition::Boots) => srv_char_list_reply::EquippedPosition::Boots,
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Some(enums::EquippedPosition::WeaponR) => srv_char_list_reply::EquippedPosition::WeaponR,
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Some(enums::EquippedPosition::WeaponL) => srv_char_list_reply::EquippedPosition::WeaponL,
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_ => srv_char_list_reply::EquippedPosition::MaxItems
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}
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}
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pub(crate) async fn handle_char_list_req(stream: &mut TcpStream, packet: Packet, character_client: Arc<Mutex<CharacterClient>>, connection_service: Arc<ConnectionService>, connection_id: String) -> Result<(), Box<dyn Error + Send + Sync>> {
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use crate::packets::srv_char_list_reply::*;
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let request = CliCharListReq::decode(packet.payload.as_slice());
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@@ -38,21 +53,22 @@ pub(crate) async fn handle_char_list_req(stream: &mut TcpStream, packet: Packet,
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let character_list = character_client.get_character_list(&user_id.to_string()).await?;
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debug!("{:?}", character_list.characters);
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let mut characters = vec![];
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let mut character_id_list:Vec<u8> = Vec::new();
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for character in character_list.characters {
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let mut item_list: [EquippedItem; (MAX_VISIBLE_ITEMS as usize)] = core::array::from_fn(|i| EquippedItem::default());
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{
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let mut index = 0;
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let _ = character.items.iter().map(|item| {
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item_list[index] = EquippedItem {
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id: item.id as u16,
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for item in character.items {
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if item.slot < 10 {
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let slot = convert_slot(item.slot) as usize;
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item_list[slot] = EquippedItem {
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id: item.item_id as u16,
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gem_opt: item.gem_option as u16,
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socket: item.socket as i8,
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grade: item.grade as u8,
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};
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index = index + 1;
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});
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}
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}
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debug!("Item list is created as: {:?}", item_list);
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let character_info = CharInfo {
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name: NullTerminatedString(character.name),
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@@ -65,9 +81,14 @@ pub(crate) async fn handle_char_list_req(stream: &mut TcpStream, packet: Packet,
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hair: character.looks.unwrap().hair as u32,
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items: item_list,
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};
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character_id_list.push(character.character_id.parse().unwrap());
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characters.push(character_info);
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}
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if let Some(mut state) = connection_service.get_connection_mut(&connection_id) {
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state.character_list = Some(character_id_list); // Save the real character id's for later as the client sends what is selected from 0 index. It does not use the real character idss
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}
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debug!("{:?}", characters);
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let data = SrvCharListReply { characters };
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let response_packet = Packet::new(PacketType::PakccCharListReply, &data)?;
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@@ -114,13 +135,16 @@ pub(crate) async fn handle_delete_char_req(stream: &mut TcpStream, packet: Packe
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let mut user_id = 0;
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let session_id;
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let mut character_id_list:Vec<u8> = Vec::new();
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if let Some(mut state) = connection_service.get_connection(&connection_id) {
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user_id = state.user_id.expect("Missing user id in connection state");
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session_id = state.session_id.expect("Missing session id in connection state");
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character_id_list = state.character_list.expect("Missing character id list");
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}
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let mut character_client = character_client.lock().await;
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let delete_response = character_client.delete_character(&user_id.to_string(), &request.char_id.to_string()).await?;
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let delete_response = character_client.delete_character(&user_id.to_string(), &character_id_list[request.char_id as usize].to_string()).await?;
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let character_name = request.name;
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let data = SrvDeleteCharReply { remaining_time: delete_response.remaining_time as u32, name: character_name };
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@@ -137,13 +161,15 @@ pub(crate) async fn handle_select_char_req(stream: &mut TcpStream, packet: Packe
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debug!("{:?}", request);
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let mut user_id = 0;
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let mut character_id_list:Vec<u8> = Vec::new();
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if let Some(mut state) = connection_service.get_connection_mut(&connection_id) {
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user_id = state.user_id.expect("Missing user id in connection state");
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character_id_list = state.character_list.clone().expect("Missing character id list");
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state.character_id = Some(request.char_id as i8);
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}
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let mut character_client = character_client.lock().await;
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let character_data = character_client.get_character(&user_id.to_string(), request.char_id).await?;
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let character_data = character_client.get_character(&user_id.to_string(), character_id_list[request.char_id as usize]).await?;
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let mut equipped_item_list: [EquippedItem; (MAX_VISIBLE_ITEMS as usize)] = core::array::from_fn(|i| EquippedItem::default());
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let mut effect_list: [StatusEffect; (MAX_STATUS_EFFECTS as usize)] = core::array::from_fn(|i| StatusEffect::default());
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let mut hotbar_list: [HotbarItem; (MAX_HOTBAR_ITEMS as usize)] = core::array::from_fn(|i| HotbarItem::default());
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