- add: select character now actually sends the character data to the client
- add: character data response when a character is requested from the service
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@@ -5,12 +5,32 @@ package character_common;
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message Stats {
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int32 level = 1;
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int32 job = 2;
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int32 str = 3;
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int32 dex = 4;
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int32 int = 5;
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int32 con = 6;
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int32 charm = 7;
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int32 sense = 8;
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int32 max_hp = 9;
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int32 max_mp = 10;
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int32 hp = 11;
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int32 mp = 12;
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int64 xp = 13;
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int32 head_size = 14;
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int32 body_size = 15;
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int32 stat_points = 16;
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int32 skill_points = 17;
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int32 penalty_xp = 18;
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int32 stamina = 19;
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int32 pat_hp = 20;
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int32 pat_cooldown_time = 21;
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}
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message Looks {
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int32 race = 1;
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int32 hair = 2;
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int32 face = 3;
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int32 stone = 4;
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}
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message EquippedItem {
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@@ -21,6 +41,27 @@ message EquippedItem {
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int32 slot = 5;
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}
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message Item {
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int32 item_id = 1;
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int32 item_type = 2;
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int32 is_created = 3;
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int32 gem_option = 4;
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float durability = 5;
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float life = 6;
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int32 socket = 7;
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int32 is_appraised = 8;
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int32 grade = 9;
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int32 count = 10;
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int32 slot = 11;
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}
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message Location {
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int32 map_id = 1;
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float x = 2;
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float y = 3;
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int32 spawn_id = 4;
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}
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message Character {
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string character_id = 1; // Unique ID for the character
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string name = 2; // Name of the character
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@@ -29,4 +70,13 @@ message Character {
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Stats stats = 5; // Character's stats
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Looks looks = 6; // Character's Looks
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repeated EquippedItem items = 7;
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}
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message CharacterFull {
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string character_id = 1; // Unique ID for the character
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string name = 2; // Name of the character
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Location position = 3; // Character's position
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Looks looks = 4; // Character's Looks
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Stats stats = 5; // Character's stats
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repeated Item items = 6; // Character inventory
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}
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