- add: select character now actually sends the character data to the client

- add: character data response when a character is requested from the service
This commit is contained in:
2025-01-08 03:46:08 -05:00
parent 6d35d15ac3
commit 32fe2d65a7
6 changed files with 209 additions and 53 deletions

View File

@@ -12,12 +12,15 @@ pub struct CharacterDbClient {
struct Item {
item_id: i32,
item_type: i32,
count: i32,
durability: f32,
slot: i32,
is_created: i32,
gem_option: i32,
durability: f32,
life: f32,
socket: i8,
is_appraised: i8,
grade: u32,
count: i32,
slot: i32,
}
#[derive(Debug, Deserialize, Serialize)]
@@ -25,6 +28,7 @@ struct Looks {
race: i32,
face: i32,
hair: i32,
stone: i32,
}
#[derive(Debug, Deserialize, Serialize)]
@@ -33,6 +37,7 @@ struct Position {
x: f64,
y: f64,
z: f64,
spawn_id: i32,
}
#[derive(Debug, Deserialize, Serialize)]
@@ -48,7 +53,7 @@ struct Stats {
hp: i32,
max_mp: i32,
mp: i32,
xp: u32,
xp: u64,
level: u16,
head_size: u8,
body_size: u8,
@@ -93,32 +98,41 @@ impl CharacterDbClient {
Item {
item_id: 30,
item_type: 3,
count: 1,
slot: 3,
durability: 45.0,
is_created: 0,
gem_option: 0,
durability: 45.0,
life: 100.0,
socket: 0,
grade: 0,
is_appraised: 0,
count: 1,
slot: 3,
},
Item {
item_id: 1,
item_type: 8,
count: 1,
slot: 7,
durability: 45.0,
is_created: 0,
gem_option: 0,
durability: 45.0,
life: 100.0,
socket: 0,
grade: 0,
is_appraised: 0,
count: 1,
slot: 7,
},
Item {
item_id: hatid,
item_type: 2,
count: 1,
slot: 12,
durability: 45.0,
is_created: 0,
gem_option: 0,
durability: 45.0,
life: 100.0,
socket: 0,
grade: 0,
is_appraised: 0,
count: 1,
slot: 12,
},
];
@@ -146,8 +160,8 @@ impl CharacterDbClient {
pat_cooldown_time: 0,
};
let looks = Looks {race, face, hair};
let position = Position {map_id: 20, x: 5200.00, y: 5200.00, z: 1.0};
let looks = Looks {race, face, hair, stone};
let position = Position {map_id: 20, x: 5200.00, y: 5200.00, z: 1.0, spawn_id: 1};
let request = tonic::Request::new(CreateCharacterRequest {
user_id: user_id.parse().unwrap(),

View File

@@ -4,8 +4,8 @@ use tonic::{Request, Response, Status};
use utils::null_string::NullTerminatedString;
use crate::character_db_client::CharacterDbClient;
use crate::character_service::character::character_service_server::CharacterService;
use crate::character_service::character::{CreateCharacterRequest, CreateCharacterResponse, DeleteCharacterRequest, DeleteCharacterResponse, Empty, GetCharacterListRequest, GetCharacterListResponse, GetCharacterRequest};
use crate::character_service::character_common::{Character, Looks, Stats};
use crate::character_service::character::{CreateCharacterRequest, CreateCharacterResponse, DeleteCharacterRequest, DeleteCharacterResponse, Empty, GetCharacterListRequest, GetCharacterListResponse, GetCharacterRequest, GetCharacterResponse};
use crate::character_service::character_common::{Character, CharacterFull, Looks, Stats};
pub mod character_common {
tonic::include_proto!("character_common");
@@ -71,9 +71,21 @@ impl CharacterService for MyCharacterService {
Ok(Response::new(response))
}
async fn get_character(&self, request: Request<GetCharacterRequest>) -> Result<Response<Empty>, Status> {
async fn get_character(&self, request: Request<GetCharacterRequest>) -> Result<Response<GetCharacterResponse>, Status> {
let req = request.into_inner();
debug!("{:?}", req);
Ok(Response::new(Empty{}))
let get_character_response = self.character_db_client.as_ref().clone().get_character(&req.user_id, &req.char_id).await.map_err(|_| Status::not_found("Character not found"))?;
let character = CharacterFull {
character_id: get_character_response.id.to_string(),
name: get_character_response.name.to_string(),
position: serde_json::from_str(&get_character_response.position).unwrap(),
looks: serde_json::from_str(&get_character_response.looks).unwrap(),
stats: serde_json::from_str(&get_character_response.stats).unwrap(),
items: serde_json::from_str(&get_character_response.inventory).unwrap(),
};
let response = GetCharacterResponse { character: Some(character) };
Ok(Response::new(response))
}
}

View File

@@ -1,5 +1,5 @@
use crate::character::character_service_client::CharacterServiceClient;
use crate::character::{CreateCharacterRequest, CreateCharacterResponse, DeleteCharacterRequest, DeleteCharacterResponse, Empty, GetCharacterListRequest, GetCharacterListResponse, GetCharacterRequest};
use crate::character::{CreateCharacterRequest, CreateCharacterResponse, DeleteCharacterRequest, DeleteCharacterResponse, Empty, GetCharacterListRequest, GetCharacterListResponse, GetCharacterRequest, GetCharacterResponse};
use tonic::transport::Channel;
use utils::null_string::NullTerminatedString;
@@ -48,9 +48,10 @@ impl CharacterClient {
Ok(response.into_inner())
}
pub async fn get_character(&mut self, user_id: &str, char_id: u8) -> Result<Empty, Box<dyn std::error::Error + Send + Sync>> {
pub async fn get_character(&mut self, user_id: &str, char_id: u8) -> Result<GetCharacterResponse, Box<dyn std::error::Error + Send + Sync>> {
let request = GetCharacterRequest {
user_id: char_id.to_string(),
user_id: user_id.to_string(),
char_id: char_id.to_string(),
};
let response = self.client.get_character(request).await?;

View File

@@ -67,7 +67,7 @@ pub(crate) async fn handle_char_list_req(stream: &mut TcpStream, packet: Packet,
};
}
}
let character_info = CharInfo {
name: NullTerminatedString(character.name),
race: character.looks.unwrap().race as u8,
@@ -153,6 +153,9 @@ pub(crate) async fn handle_delete_char_req(stream: &mut TcpStream, packet: Packe
pub(crate) async fn handle_select_char_req(stream: &mut TcpStream, packet: Packet, character_client: Arc<Mutex<CharacterClient>>, connection_service: Arc<ConnectionService>, connection_id: String) -> Result<(), Box<dyn Error + Send + Sync>> {
use crate::packets::srv_select_char_reply::*;
use crate::packets::srv_inventory_data::*;
use crate::packets::srv_quest_data::*;
use crate::packets::srv_billing_message::*;
use crate::types::{HotbarItem, StatusEffect};
let request = CliSelectCharReq::decode(packet.payload.as_slice())?;
debug!("{:?}", request);
@@ -167,50 +170,88 @@ pub(crate) async fn handle_select_char_req(stream: &mut TcpStream, packet: Packe
let mut character_client = character_client.lock().await;
let character_data = character_client.get_character(&user_id.to_string(), character_id_list[request.char_id as usize]).await?;
let character = character_data.character.unwrap_or_default();
let looks = character.looks.unwrap();
let position = character.position.unwrap();
let stats = character.stats.unwrap();
let items = character.items;
let mut equipped_item_list: [EquippedItem; (MAX_VISIBLE_ITEMS as usize)] = core::array::from_fn(|i| EquippedItem::default());
let mut inventory: [srv_inventory_data::Item; (MAX_ITEMS as usize)] = core::array::from_fn(|i| srv_inventory_data::Item::default());
for item in items {
if item.slot < 10 {
let slot = convert_slot(item.slot) as usize;
equipped_item_list[slot] = EquippedItem {
id: item.item_id as u16,
gem_opt: item.gem_option as u16,
socket: item.socket as i8,
grade: item.grade as u8,
};
}
inventory[item.slot as usize] = srv_inventory_data::Item {
header: srv_inventory_data::Header {
type_: item.item_type as u8,
id: item.item_id as u16,
is_created:item.is_created as u8,
},
data: srv_inventory_data::Data {
gem_opt: item.gem_option as u16,
life: item.life as u16,
durability: item.durability as u8,
has_socket: item.socket as u8,
is_appraised: item.is_appraised as u8,
refine: item.grade as u8,
count: item.count as u32,
},
};
}
let mut effect_list: [StatusEffect; (MAX_STATUS_EFFECTS as usize)] = core::array::from_fn(|i| StatusEffect::default());
let mut hotbar_list: [HotbarItem; (MAX_HOTBAR_ITEMS as usize)] = core::array::from_fn(|i| HotbarItem::default());
let data = SrvSelectCharReply {
race: 0,
map: 0,
x: 0.0,
y: 0.0,
spawn: 0,
body_face: 0,
body_hair: 0,
race: looks.race as u8,
map: position.map_id as u16,
x: position.x,
y: position.y,
spawn: position.spawn_id as u16,
body_face: looks.face as u32,
body_hair: looks.hair as u32,
equipped_items: equipped_item_list,
stone: 0,
face: 0,
hair: 0,
job: 0,
stone: looks.stone as u8,
face: looks.face as u8,
hair: looks.hair as u8,
job: stats.job as u16,
faction_id: 0,
faction_rank: 0,
fame: 0,
str: 0,
dex: 0,
int: 0,
con: 0,
charm: 0,
sense: 0,
hp: 0,
mp: 0,
xp: 0,
level: 0,
stat_points: 0,
skill_points: 0,
body_size: 0,
head_size: 0,
penalty_xp: 0,
str: stats.str as u16,
dex: stats.dex as u16,
int: stats.int as u16,
con: stats.con as u16,
charm: stats.charm as u16,
sense: stats.sense as u16,
hp: stats.hp,
mp: stats.mp,
xp: stats.xp as u32,
level: stats.level as u16,
stat_points: stats.stat_points as u32,
skill_points: stats.skill_points as u32,
body_size: stats.body_size as u8,
head_size: stats.head_size as u8,
penalty_xp: stats.penalty_xp as u32,
faction_fame: [0u16; 2],
faction_points: [0u16; 10],
guild_id: 0,
guild_contribution: 0,
guild_rank: 0,
pk_flag: 0,
stamina: 0,
stamina: stats.stamina as u16,
effects: effect_list,
pat_hp: 0,
pat_cooldown_time: 0,
pat_hp: stats.pat_hp as u16,
pat_cooldown_time: stats.pat_cooldown_time as u32,
skills: [0u16; (MAX_SKILL_COUNT as usize)],
hotbar: hotbar_list,
tag: 0,
@@ -218,5 +259,38 @@ pub(crate) async fn handle_select_char_req(stream: &mut TcpStream, packet: Packe
};
let response_packet = Packet::new(PacketType::PakwcSelectCharReply, &data)?;
send_packet(stream, &response_packet).await?;
// here we build the inventory
let data = SrvInventoryData {
zuly: 0,
items: inventory,
};
let response_packet = Packet::new(PacketType::PakwcInventoryData, &data)?;
send_packet(stream, &response_packet).await?;
// Now we need to build the Quest data
let mut quests: [srv_quest_data::Quest; (MAX_QUESTS as usize)] = core::array::from_fn(|i| srv_quest_data::Quest::default());
let mut wishlist: [srv_quest_data::Item; (MAX_WISHLIST as usize)] = core::array::from_fn(|i| srv_quest_data::Item::default());
let data = SrvQuestData {
episodes: [0; (MAX_CONDITIONS_EPISODE as usize)],
jobs: [0; (MAX_CONDITIONS_JOB as usize)],
planets: [0; (MAX_CONDITIONS_PLANET as usize)],
unions: [0; (MAX_CONDITIONS_UNION as usize)],
quests,
switches: [0; (MAX_SWITCHES as usize)],
wishlist,
};
let response_packet = Packet::new(PacketType::PakwcInventoryData, &data)?;
send_packet(stream, &response_packet).await?;
// Send the billing message (we don't actually use this so we just send the defaults to allow)
let data = SrvBillingMessage {
function_type: 0x1001,
pay_flag: 2,
};
let response_packet = Packet::new(PacketType::PakwcBillingMessage, &data)?;
send_packet(stream, &response_packet).await?;
Ok(())
}

View File

@@ -8,7 +8,7 @@ service CharacterService {
rpc GetCharacterList(GetCharacterListRequest) returns (GetCharacterListResponse);
rpc CreateCharacter(CreateCharacterRequest) returns (CreateCharacterResponse);
rpc DeleteCharacter(DeleteCharacterRequest) returns (DeleteCharacterResponse);
rpc GetCharacter(GetCharacterRequest) returns (Empty);
rpc GetCharacter(GetCharacterRequest) returns (GetCharacterResponse);
}
message GetCharacterListRequest {
@@ -45,6 +45,11 @@ message DeleteCharacterResponse {
message GetCharacterRequest {
string user_id = 1;
string char_id = 2;
}
message GetCharacterResponse {
character_common.CharacterFull character = 1;
}
message Empty {}

View File

@@ -5,12 +5,32 @@ package character_common;
message Stats {
int32 level = 1;
int32 job = 2;
int32 str = 3;
int32 dex = 4;
int32 int = 5;
int32 con = 6;
int32 charm = 7;
int32 sense = 8;
int32 max_hp = 9;
int32 max_mp = 10;
int32 hp = 11;
int32 mp = 12;
int64 xp = 13;
int32 head_size = 14;
int32 body_size = 15;
int32 stat_points = 16;
int32 skill_points = 17;
int32 penalty_xp = 18;
int32 stamina = 19;
int32 pat_hp = 20;
int32 pat_cooldown_time = 21;
}
message Looks {
int32 race = 1;
int32 hair = 2;
int32 face = 3;
int32 stone = 4;
}
message EquippedItem {
@@ -21,6 +41,27 @@ message EquippedItem {
int32 slot = 5;
}
message Item {
int32 item_id = 1;
int32 item_type = 2;
int32 is_created = 3;
int32 gem_option = 4;
float durability = 5;
float life = 6;
int32 socket = 7;
int32 is_appraised = 8;
int32 grade = 9;
int32 count = 10;
int32 slot = 11;
}
message Location {
int32 map_id = 1;
float x = 2;
float y = 3;
int32 spawn_id = 4;
}
message Character {
string character_id = 1; // Unique ID for the character
string name = 2; // Name of the character
@@ -29,4 +70,13 @@ message Character {
Stats stats = 5; // Character's stats
Looks looks = 6; // Character's Looks
repeated EquippedItem items = 7;
}
message CharacterFull {
string character_id = 1; // Unique ID for the character
string name = 2; // Name of the character
Location position = 3; // Character's position
Looks looks = 4; // Character's Looks
Stats stats = 5; // Character's stats
repeated Item items = 6; // Character inventory
}