- add: select character now actually sends the character data to the client

- add: character data response when a character is requested from the service
This commit is contained in:
2025-01-08 03:46:08 -05:00
parent 6d35d15ac3
commit 32fe2d65a7
6 changed files with 209 additions and 53 deletions

View File

@@ -67,7 +67,7 @@ pub(crate) async fn handle_char_list_req(stream: &mut TcpStream, packet: Packet,
};
}
}
let character_info = CharInfo {
name: NullTerminatedString(character.name),
race: character.looks.unwrap().race as u8,
@@ -153,6 +153,9 @@ pub(crate) async fn handle_delete_char_req(stream: &mut TcpStream, packet: Packe
pub(crate) async fn handle_select_char_req(stream: &mut TcpStream, packet: Packet, character_client: Arc<Mutex<CharacterClient>>, connection_service: Arc<ConnectionService>, connection_id: String) -> Result<(), Box<dyn Error + Send + Sync>> {
use crate::packets::srv_select_char_reply::*;
use crate::packets::srv_inventory_data::*;
use crate::packets::srv_quest_data::*;
use crate::packets::srv_billing_message::*;
use crate::types::{HotbarItem, StatusEffect};
let request = CliSelectCharReq::decode(packet.payload.as_slice())?;
debug!("{:?}", request);
@@ -167,50 +170,88 @@ pub(crate) async fn handle_select_char_req(stream: &mut TcpStream, packet: Packe
let mut character_client = character_client.lock().await;
let character_data = character_client.get_character(&user_id.to_string(), character_id_list[request.char_id as usize]).await?;
let character = character_data.character.unwrap_or_default();
let looks = character.looks.unwrap();
let position = character.position.unwrap();
let stats = character.stats.unwrap();
let items = character.items;
let mut equipped_item_list: [EquippedItem; (MAX_VISIBLE_ITEMS as usize)] = core::array::from_fn(|i| EquippedItem::default());
let mut inventory: [srv_inventory_data::Item; (MAX_ITEMS as usize)] = core::array::from_fn(|i| srv_inventory_data::Item::default());
for item in items {
if item.slot < 10 {
let slot = convert_slot(item.slot) as usize;
equipped_item_list[slot] = EquippedItem {
id: item.item_id as u16,
gem_opt: item.gem_option as u16,
socket: item.socket as i8,
grade: item.grade as u8,
};
}
inventory[item.slot as usize] = srv_inventory_data::Item {
header: srv_inventory_data::Header {
type_: item.item_type as u8,
id: item.item_id as u16,
is_created:item.is_created as u8,
},
data: srv_inventory_data::Data {
gem_opt: item.gem_option as u16,
life: item.life as u16,
durability: item.durability as u8,
has_socket: item.socket as u8,
is_appraised: item.is_appraised as u8,
refine: item.grade as u8,
count: item.count as u32,
},
};
}
let mut effect_list: [StatusEffect; (MAX_STATUS_EFFECTS as usize)] = core::array::from_fn(|i| StatusEffect::default());
let mut hotbar_list: [HotbarItem; (MAX_HOTBAR_ITEMS as usize)] = core::array::from_fn(|i| HotbarItem::default());
let data = SrvSelectCharReply {
race: 0,
map: 0,
x: 0.0,
y: 0.0,
spawn: 0,
body_face: 0,
body_hair: 0,
race: looks.race as u8,
map: position.map_id as u16,
x: position.x,
y: position.y,
spawn: position.spawn_id as u16,
body_face: looks.face as u32,
body_hair: looks.hair as u32,
equipped_items: equipped_item_list,
stone: 0,
face: 0,
hair: 0,
job: 0,
stone: looks.stone as u8,
face: looks.face as u8,
hair: looks.hair as u8,
job: stats.job as u16,
faction_id: 0,
faction_rank: 0,
fame: 0,
str: 0,
dex: 0,
int: 0,
con: 0,
charm: 0,
sense: 0,
hp: 0,
mp: 0,
xp: 0,
level: 0,
stat_points: 0,
skill_points: 0,
body_size: 0,
head_size: 0,
penalty_xp: 0,
str: stats.str as u16,
dex: stats.dex as u16,
int: stats.int as u16,
con: stats.con as u16,
charm: stats.charm as u16,
sense: stats.sense as u16,
hp: stats.hp,
mp: stats.mp,
xp: stats.xp as u32,
level: stats.level as u16,
stat_points: stats.stat_points as u32,
skill_points: stats.skill_points as u32,
body_size: stats.body_size as u8,
head_size: stats.head_size as u8,
penalty_xp: stats.penalty_xp as u32,
faction_fame: [0u16; 2],
faction_points: [0u16; 10],
guild_id: 0,
guild_contribution: 0,
guild_rank: 0,
pk_flag: 0,
stamina: 0,
stamina: stats.stamina as u16,
effects: effect_list,
pat_hp: 0,
pat_cooldown_time: 0,
pat_hp: stats.pat_hp as u16,
pat_cooldown_time: stats.pat_cooldown_time as u32,
skills: [0u16; (MAX_SKILL_COUNT as usize)],
hotbar: hotbar_list,
tag: 0,
@@ -218,5 +259,38 @@ pub(crate) async fn handle_select_char_req(stream: &mut TcpStream, packet: Packe
};
let response_packet = Packet::new(PacketType::PakwcSelectCharReply, &data)?;
send_packet(stream, &response_packet).await?;
// here we build the inventory
let data = SrvInventoryData {
zuly: 0,
items: inventory,
};
let response_packet = Packet::new(PacketType::PakwcInventoryData, &data)?;
send_packet(stream, &response_packet).await?;
// Now we need to build the Quest data
let mut quests: [srv_quest_data::Quest; (MAX_QUESTS as usize)] = core::array::from_fn(|i| srv_quest_data::Quest::default());
let mut wishlist: [srv_quest_data::Item; (MAX_WISHLIST as usize)] = core::array::from_fn(|i| srv_quest_data::Item::default());
let data = SrvQuestData {
episodes: [0; (MAX_CONDITIONS_EPISODE as usize)],
jobs: [0; (MAX_CONDITIONS_JOB as usize)],
planets: [0; (MAX_CONDITIONS_PLANET as usize)],
unions: [0; (MAX_CONDITIONS_UNION as usize)],
quests,
switches: [0; (MAX_SWITCHES as usize)],
wishlist,
};
let response_packet = Packet::new(PacketType::PakwcInventoryData, &data)?;
send_packet(stream, &response_packet).await?;
// Send the billing message (we don't actually use this so we just send the defaults to allow)
let data = SrvBillingMessage {
function_type: 0x1001,
pay_flag: 2,
};
let response_packet = Packet::new(PacketType::PakwcBillingMessage, &data)?;
send_packet(stream, &response_packet).await?;
Ok(())
}