Updated proto message type names to better match usage Fixed compile errors due to type name changes
77 lines
1.7 KiB
Protocol Buffer
77 lines
1.7 KiB
Protocol Buffer
syntax = "proto3";
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package character_db_api;
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import "character_common.proto";
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service CharacterDbService {
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rpc GetCharacter (CharacterRequest) returns (CharacterItem);
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rpc GetCharacterList (CharacterListRequest) returns (CharacterListResponse);
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rpc CreateCharacter (CreateCharacterRequest) returns (CreateCharacterResponse);
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rpc DeleteCharacter (DeleteCharacterRequest) returns (DeleteCharacterResponse);
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rpc SaveCharacter (SaveCharacterRequest) returns (SaveCharacterResponse);
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}
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message CharacterRequest {
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string user_id = 1;
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int32 character_id = 2;
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}
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message CharacterListRequest {
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string user_id = 1;
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}
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message CharacterItem {
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int32 id = 1;
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string user_id = 2;
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string name = 3;
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int64 money = 4;
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string inventory = 6;
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string stats = 7;
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string skills = 8;
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string looks = 9;
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string position = 10;
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string created_at = 11;
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string updated_at = 12;
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string deleted_at = 13;
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bool is_active = 14;
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}
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message CharacterListResponse {
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repeated CharacterItem characters = 1;
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}
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message CreateCharacterRequest {
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string user_id = 1;
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string name = 2;
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string inventory = 3; // JSON serialized
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string skills = 4; // JSON serialized
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string stats = 5; // JSON serialized
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string looks = 6; // JSON serialized
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string position = 7; // JSON serialized
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}
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message CreateCharacterResponse {
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int32 result = 1;
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int32 character_id = 2;
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}
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message DeleteCharacterRequest {
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string user_id = 1;
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int32 character_id = 2;
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int32 delete_type = 3;
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}
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message DeleteCharacterResponse {
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int64 remaining_time = 1;
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string name = 2;
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}
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message SaveCharacterRequest {
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string session_id = 1;
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character_common.CharacterFull character = 2;
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}
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message SaveCharacterResponse {
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bool success = 1;
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} |