Files
osirose-new/packet-service/src/handlers/character.rs
raven 4046f56191 - removed: api-service
- removed: session-service
- updated: moved health check out of consul registration
- updated: get service info to pull the service from the default namespace for the service account
- updated: the rest of the services to be able to handle the new database tables
2025-03-20 22:53:49 -04:00

414 lines
16 KiB
Rust

use crate::auth_client::AuthClient;
use crate::character_client::CharacterClient;
use crate::connection_service::ConnectionService;
use crate::dataconsts::*;
use crate::enums;
use crate::enums::ItemType;
use crate::packet::{send_packet, Packet, PacketPayload};
use crate::packet_type::PacketType;
use crate::packets::*;
use std::collections::HashMap;
use std::env;
use std::error::Error;
use std::sync::Arc;
use tokio::net::TcpStream;
use tokio::sync::Mutex;
use tonic::{Code, Status};
use tracing::{debug, error, info, warn};
use utils::null_string::NullTerminatedString;
pub(crate) fn convert_slot_to_equip_slot(slot: i32) -> srv_char_list_reply::EquippedPosition {
match enums::EquippedPosition::from_i32(slot) {
Some(enums::EquippedPosition::Goggles) => srv_char_list_reply::EquippedPosition::Googles,
Some(enums::EquippedPosition::Helmet) => srv_char_list_reply::EquippedPosition::Helmet,
Some(enums::EquippedPosition::Armor) => srv_char_list_reply::EquippedPosition::Armor,
Some(enums::EquippedPosition::Backpack) => srv_char_list_reply::EquippedPosition::Backpack,
Some(enums::EquippedPosition::Gauntlet) => srv_char_list_reply::EquippedPosition::Gauntlet,
Some(enums::EquippedPosition::Boots) => srv_char_list_reply::EquippedPosition::Boots,
Some(enums::EquippedPosition::WeaponR) => srv_char_list_reply::EquippedPosition::WeaponR,
Some(enums::EquippedPosition::WeaponL) => srv_char_list_reply::EquippedPosition::WeaponL,
_ => srv_char_list_reply::EquippedPosition::MaxItems,
}
}
pub(crate) fn convert_slot_to_body_part(slot: i32) -> usize {
match enums::EquippedPosition::from_i32(slot) {
Some(enums::EquippedPosition::Goggles) => 6,
Some(enums::EquippedPosition::Helmet) => 2,
Some(enums::EquippedPosition::Armor) => 3,
Some(enums::EquippedPosition::Backpack) => 7,
Some(enums::EquippedPosition::Gauntlet) => 4,
Some(enums::EquippedPosition::Boots) => 5,
Some(enums::EquippedPosition::WeaponR) => 8,
Some(enums::EquippedPosition::WeaponL) => 9,
_ => 12,
}
}
pub(crate) fn convert_type_to_body_part(slot: i32) -> ItemType {
match enums::EquippedPosition::from_i32(slot) {
Some(enums::EquippedPosition::Goggles) => ItemType::ItemGoggles,
Some(enums::EquippedPosition::Helmet) => ItemType::ItemHelmet,
Some(enums::EquippedPosition::Armor) => ItemType::ItemArmor,
Some(enums::EquippedPosition::Backpack) => ItemType::ItemBackpack,
Some(enums::EquippedPosition::Gauntlet) => ItemType::ItemGauntlet,
Some(enums::EquippedPosition::Boots) => ItemType::ItemBoots,
Some(enums::EquippedPosition::WeaponR) => ItemType::ItemWeaponR,
Some(enums::EquippedPosition::WeaponL) => ItemType::ItemWeaponL,
_ => ItemType::None,
}
}
pub(crate) async fn handle_char_list_req(
stream: &mut TcpStream,
packet: Packet,
character_client: Arc<Mutex<CharacterClient>>,
connection_service: Arc<ConnectionService>,
connection_id: String,
) -> Result<(), Box<dyn Error + Send + Sync>> {
use crate::packets::cli_char_list_req::*;
use crate::packets::srv_char_list_reply::*;
let request = CliCharListReq::decode(packet.payload.as_slice());
debug!("{:?}", request);
let mut user_id= "".to_string();
let session_id;
if let Some(mut state) = connection_service.get_connection(&connection_id) {
user_id = state.user_id.expect("Missing user id in connection state");
session_id = state
.session_id
.expect("Missing session id in connection state");
}
// query the character service for the character list for this user
let mut character_client = character_client.lock().await;
let character_list = character_client
.get_character_list(&user_id)
.await?;
let mut characters = vec![];
let mut character_id_list: Vec<u32> = Vec::new();
for character in character_list.characters {
let mut item_list: [EquippedItem; (MAX_VISIBLE_ITEMS as usize)] =
core::array::from_fn(|i| EquippedItem::default());
for item in character.items {
if item.slot < MAX_VISIBLE_ITEMS as i32 {
let slot = convert_slot_to_equip_slot(item.slot) as usize;
item_list[slot] = EquippedItem {
id: item.item_id as u16,
gem_opt: item.gem_option as u16,
socket: item.socket as i8,
grade: item.grade as u8,
};
}
}
let character_info = CharInfo {
name: NullTerminatedString(character.name),
race: character.looks.unwrap().race as u8,
level: character.stats.unwrap().level as u16,
job: character.stats.unwrap().job as u16,
remain_secs_until_delete: character.delete_time as u32,
platinium: 0,
face: character.looks.unwrap().face as u32,
hair: character.looks.unwrap().hair as u32,
items: item_list,
};
character_id_list.push(character.character_id.parse().unwrap());
characters.push(character_info);
}
if let Some(mut state) = connection_service.get_connection_mut(&connection_id) {
state.character_list = Some(character_id_list); // Save the real character id's for later as the client sends what is selected from 0 index. It does not use the real character idss
}
let data = SrvCharListReply { characters };
let response_packet = Packet::new(PacketType::PakccCharListReply, &data)?;
send_packet(stream, &response_packet).await?;
Ok(())
}
pub(crate) async fn handle_create_char_req(
stream: &mut TcpStream,
packet: Packet,
character_client: Arc<Mutex<CharacterClient>>,
connection_service: Arc<ConnectionService>,
connection_id: String,
) -> Result<(), Box<dyn Error + Send + Sync>> {
use crate::packets::cli_create_char_req::*;
use crate::packets::srv_create_char_reply::*;
let request = CliCreateCharReq::decode(packet.payload.as_slice())?;
debug!("{:?}", request);
let mut user_id = "".to_string();
let session_id;
if let Some(mut state) = connection_service.get_connection(&connection_id) {
user_id = state.user_id.expect("Missing user id in connection state");
session_id = state
.session_id
.expect("Missing session id in connection state");
}
// send the data to the character service to create the character
let mut character_client = character_client.lock().await;
let create_character_response = character_client
.create_character(
&user_id.to_string(),
request.name,
request.race,
request.face,
request.hair,
request.stone,
)
.await?;
let result = match create_character_response.result {
0 => srv_create_char_reply::Result::Ok,
1 => srv_create_char_reply::Result::Failed,
2 => srv_create_char_reply::Result::NameTaken,
3 => srv_create_char_reply::Result::InvalidValue,
4 => srv_create_char_reply::Result::TooManyChars,
5 => srv_create_char_reply::Result::Blocked,
_ => srv_create_char_reply::Result::Failed,
};
let data = SrvCreateCharReply {
result,
platininum: 0,
};
let response_packet = Packet::new(PacketType::PakccCreateCharReply, &data)?;
send_packet(stream, &response_packet).await?;
Ok(())
}
pub(crate) async fn handle_delete_char_req(
stream: &mut TcpStream,
packet: Packet,
character_client: Arc<Mutex<CharacterClient>>,
connection_service: Arc<ConnectionService>,
connection_id: String,
) -> Result<(), Box<dyn Error + Send + Sync>> {
use crate::packets::cli_delete_char_req::*;
use crate::packets::srv_delete_char_reply::*;
let request = CliDeleteCharReq::decode(packet.payload.as_slice())?;
debug!("{:?}", request);
let mut user_id = "".to_string();
let session_id;
let mut character_id_list: Vec<u32> = Vec::new();
if let Some(mut state) = connection_service.get_connection(&connection_id) {
user_id = state.user_id.expect("Missing user id in connection state");
session_id = state
.session_id
.expect("Missing session id in connection state");
character_id_list = state.character_list.expect("Missing character id list");
}
let mut character_client = character_client.lock().await;
let delete_response = character_client
.delete_character(
&user_id.to_string(),
&character_id_list[request.char_id as usize].to_string(),
request.is_delete as i32,
)
.await?;
let character_name = request.name;
let data = SrvDeleteCharReply {
remaining_time: delete_response.remaining_time as u32,
name: character_name,
};
let response_packet = Packet::new(PacketType::PakccDeleteCharReply, &data)?;
send_packet(stream, &response_packet).await?;
Ok(())
}
pub(crate) async fn handle_select_char_req(
stream: &mut TcpStream,
packet: Packet,
character_client: Arc<Mutex<CharacterClient>>,
connection_service: Arc<ConnectionService>,
connection_id: String,
) -> Result<(), Box<dyn Error + Send + Sync>> {
use crate::packets::cli_select_char_req::*;
use crate::packets::srv_billing_message::*;
use crate::packets::srv_inventory_data::*;
use crate::packets::srv_quest_data::*;
use crate::packets::srv_select_char_reply::*;
use crate::packets::srv_switch_server::*;
use crate::types::{HotbarItem, StatusEffect};
let request = CliSelectCharReq::decode(packet.payload.as_slice())?;
debug!("{:?}", request);
let mut user_id = "".to_string();
let mut character_id_list: Vec<u32> = Vec::new();
if let Some(mut state) = connection_service.get_connection_mut(&connection_id) {
user_id = state.user_id.clone().expect("Missing user id in connection state");
character_id_list = state
.character_list
.clone()
.expect("Missing character id list");
state.character_id = Some(request.char_id as i8);
}
let data = SrvSwitchServer {
port: 0,
session_id: 0,
session_seed: 0,
ip: NullTerminatedString("".to_string()),
};
let response_packet = Packet::new(PacketType::PakccSwitchServer, &data)?;
send_packet(stream, &response_packet).await?;
let mut character_client = character_client.lock().await;
let character_data = character_client
.get_character(
&user_id.to_string(),
character_id_list[request.char_id as usize] as u8,
)
.await?;
let character = character_data.character.unwrap_or_default();
let name = NullTerminatedString(character.name.clone());
let money = character.money;
let looks = character.looks.unwrap();
let position = character.position.unwrap();
let stats = character.stats.unwrap();
let skills = character.skills;
let items = character.items;
let mut equipped_item_list: [EquippedItem; (MAX_VISIBLE_ITEMS as usize)] =
core::array::from_fn(|i| EquippedItem::default());
let mut inventory: [srv_inventory_data::Item; (MAX_ITEMS as usize)] =
core::array::from_fn(|i| srv_inventory_data::Item::default());
let mut skill_list: [u16; (MAX_SKILL_COUNT as usize)] = [0u16; MAX_SKILL_COUNT as usize];
for index in 0..skills.len() {
skill_list[index] = skills[index].id as u16;
}
for item in items {
if item.slot < MAX_VISIBLE_ITEMS as i32 {
let slot = convert_type_to_body_part(item.slot) as isize - 2;
if slot >= 0 {
equipped_item_list[slot as usize] = EquippedItem {
id: item.item_id as u16,
gem_opt: item.gem_option as u16,
socket: item.socket as i8,
grade: item.grade as u8,
};
}
}
inventory[item.slot as usize] = srv_inventory_data::Item {
header: srv_inventory_data::Header {
type_: item.item_type as u8,
id: item.item_id as u16,
is_created: item.is_created as u8,
},
data: srv_inventory_data::Data {
gem_opt: item.gem_option as u16,
life: item.life as u16,
durability: item.durability as u8,
has_socket: item.socket as u8,
is_appraised: item.is_appraised as u8,
refine: item.grade as u8,
count: item.count as u32,
},
};
}
let mut effect_list: [StatusEffect; (MAX_STATUS_EFFECTS as usize)] =
core::array::from_fn(|i| StatusEffect::default());
let mut hotbar_list: [HotbarItem; (MAX_HOTBAR_ITEMS as usize)] =
core::array::from_fn(|i| HotbarItem::default());
let data = SrvSelectCharReply {
race: looks.race as u8,
map: position.map_id as u16,
x: position.x * 100.0,
y: position.y * 100.0,
spawn: position.spawn_id as u16,
body_face: looks.face as u32,
body_hair: looks.hair as u32,
equipped_items: equipped_item_list,
stone: looks.stone as u8,
face: looks.face as u8,
hair: looks.hair as u8,
job: stats.job as u16,
faction_id: 0,
faction_rank: 0,
fame: 0,
str: stats.str as u16,
dex: stats.dex as u16,
int: stats.int as u16,
con: stats.con as u16,
charm: stats.charm as u16,
sense: stats.sense as u16,
hp: stats.hp,
mp: stats.mp,
xp: stats.xp as u32,
level: stats.level as u16,
stat_points: stats.stat_points as u32,
skill_points: stats.skill_points as u32,
body_size: stats.body_size as u8,
head_size: stats.head_size as u8,
penalty_xp: stats.penalty_xp as u32,
faction_fame: [0u16; 2],
faction_points: [0u16; 10],
guild_id: 0,
guild_contribution: 0,
guild_rank: 0,
pk_flag: 0,
stamina: stats.stamina as u16,
effects: effect_list,
pat_hp: stats.pat_hp as u16,
pat_cooldown_time: stats.pat_cooldown_time as u32,
skills: skill_list,
hotbar: hotbar_list,
tag: 100,
name,
};
debug!("{:?}", data);
let response_packet = Packet::new(PacketType::PakwcSelectCharReply, &data)?;
send_packet(stream, &response_packet).await?;
// here we build the inventory
let data = SrvInventoryData {
zuly: money,
items: inventory,
};
let response_packet = Packet::new(PacketType::PakwcInventoryData, &data)?;
send_packet(stream, &response_packet).await?;
// Now we need to build the Quest data
let mut quests: [srv_quest_data::Quest; (MAX_QUESTS as usize)] =
core::array::from_fn(|i| srv_quest_data::Quest::default());
let mut wishlist: [srv_quest_data::Item; (MAX_WISHLIST as usize)] =
core::array::from_fn(|i| srv_quest_data::Item::default());
let data = SrvQuestData {
episodes: [0; (MAX_CONDITIONS_EPISODE as usize)],
jobs: [0; (MAX_CONDITIONS_JOB as usize)],
planets: [0; (MAX_CONDITIONS_PLANET as usize)],
unions: [0; (MAX_CONDITIONS_UNION as usize)],
quests,
switches: [0; (MAX_SWITCHES as usize)],
wishlist,
};
let response_packet = Packet::new(PacketType::PakwcQuestData, &data)?;
send_packet(stream, &response_packet).await?;
// Send the billing message (we don't actually use this so we just send the defaults to allow)
let data = SrvBillingMessage {
function_type: 0x1001,
pay_flag: 2,
};
let response_packet = Packet::new(PacketType::PakwcBillingMessage, &data)?;
send_packet(stream, &response_packet).await?;
Ok(())
}