Files
osirose-new/character-service/src/character_db_client.rs
raven ad6ba2c8e6 More work.
Added chat service
Updated packet service to pass the tcp stream around in a Arc type.
Updated character position data to not require multiplying the coords
Added more debug logs
Added an interceptor for gRPC comms with the chat server
Updated build and push script for the chat server changes
2025-06-06 17:52:29 -04:00

246 lines
6.2 KiB
Rust

use crate::database::{
character_db_service_client::CharacterDbServiceClient, Character, CharacterListRequest, CharacterListResponse,
CharacterRequest, CreateCharacterRequest, CreateCharacterResponse, DeleteCharacterRequest, DeleteCharacterResponse,
};
use serde::{Deserialize, Serialize};
use tonic::transport::Channel;
#[derive(Clone)]
pub struct CharacterDbClient {
client: CharacterDbServiceClient<Channel>,
}
#[derive(Debug, Deserialize, Serialize)]
struct Skill {
id: i32,
}
#[derive(Debug, Deserialize, Serialize)]
struct Item {
item_id: i32,
item_type: i32,
is_created: i32,
gem_option: i32,
durability: f32,
life: f32,
socket: i8,
is_appraised: i8,
grade: u32,
count: i32,
slot: i32,
}
#[derive(Debug, Deserialize, Serialize)]
struct Looks {
race: i32,
face: i32,
hair: i32,
stone: i32,
}
#[derive(Debug, Deserialize, Serialize)]
struct Position {
map_id: i32,
x: f64,
y: f64,
z: f64,
spawn_id: i32,
}
#[derive(Debug, Deserialize, Serialize)]
struct Stats {
job: u16,
str: u16,
dex: u16,
int: u16,
con: u16,
charm: u16,
sense: u16,
max_hp: i32,
hp: i32,
max_mp: i32,
mp: i32,
xp: u64,
level: u16,
head_size: u8,
body_size: u8,
stat_points: u32,
skill_points: u32,
penalty_xp: u32,
stamina: u16,
pat_hp: u16,
pat_cooldown_time: u32,
}
impl CharacterDbClient {
pub async fn connect(endpoint: &str) -> Result<Self, Box<dyn std::error::Error>> {
let client = CharacterDbServiceClient::connect(endpoint.to_string()).await?;
Ok(Self { client })
}
pub async fn get_character(
&mut self,
user_id: &str,
char_id: &str,
) -> Result<Character, Box<dyn std::error::Error>> {
let request = tonic::Request::new(CharacterRequest {
user_id: user_id.parse().unwrap(),
character_id: char_id.parse().unwrap(),
});
let response = self.client.get_character(request).await?;
Ok(response.into_inner())
}
pub async fn get_character_list(
&mut self,
user_id: &str,
) -> Result<CharacterListResponse, Box<dyn std::error::Error>> {
let request = tonic::Request::new(CharacterListRequest {
user_id: user_id.parse().unwrap(),
});
let response = self.client.get_character_list(request).await?;
Ok(response.into_inner())
}
pub async fn create_character(
&mut self,
user_id: &str,
name: &str,
race: i32,
face: i32,
hair: i32,
stone: i32,
) -> Result<CreateCharacterResponse, Box<dyn std::error::Error>> {
let mut hatid = 221;
if 0 == race {
hatid = 222;
}
let inventory = vec![
Item {
item_id: 30,
item_type: 3,
is_created: 0,
gem_option: 0,
durability: 45.0,
life: 100.0,
socket: 0,
grade: 0,
is_appraised: 0,
count: 1,
slot: 3,
},
Item {
item_id: 1,
item_type: 8,
is_created: 0,
gem_option: 0,
durability: 45.0,
life: 100.0,
socket: 0,
grade: 0,
is_appraised: 0,
count: 1,
slot: 7,
},
Item {
item_id: hatid,
item_type: 2,
is_created: 0,
gem_option: 0,
durability: 45.0,
life: 100.0,
socket: 0,
grade: 0,
is_appraised: 0,
count: 1,
slot: 12,
},
];
let skills = vec![
Skill { id: 11 },
Skill { id: 12 },
Skill { id: 16 },
Skill { id: 19 },
Skill { id: 20 },
Skill { id: 21 },
Skill { id: 26 },
Skill { id: 41 },
Skill { id: 42 },
Skill { id: 43 },
Skill { id: 46 },
Skill { id: 47 },
Skill { id: 48 },
Skill { id: 49 },
Skill { id: 60 },
];
let stats = Stats {
job: 0,
str: 10,
dex: 10,
int: 10,
con: 10,
charm: 10,
sense: 10,
max_hp: 81,
hp: 81,
max_mp: 55,
mp: 55,
xp: 0,
level: 1,
head_size: 1,
body_size: 1,
skill_points: 0,
stat_points: 0,
penalty_xp: 0,
stamina: 0,
pat_hp: 0,
pat_cooldown_time: 0,
};
let looks = Looks {
race,
face,
hair,
stone,
};
let position = Position {
map_id: 20,
x: 520000.00,
y: 520000.00,
z: 1.0,
spawn_id: 1,
};
let request = tonic::Request::new(CreateCharacterRequest {
user_id: user_id.parse().unwrap(),
name: name.to_string(),
inventory: serde_json::to_value(inventory)?.to_string(),
skills: serde_json::to_value(skills)?.to_string(),
stats: serde_json::to_value(stats)?.to_string(),
looks: serde_json::to_value(looks)?.to_string(),
position: serde_json::to_value(position)?.to_string(),
});
let response = self.client.create_character(request).await?;
Ok(response.into_inner())
}
pub async fn delete_character(
&mut self,
user_id: &str,
char_id: &str,
delete_type: i32,
) -> Result<DeleteCharacterResponse, Box<dyn std::error::Error>> {
let request = tonic::Request::new(DeleteCharacterRequest {
user_id: user_id.parse().unwrap(),
character_id: char_id.parse().unwrap(),
delete_type,
});
let response = self.client.delete_character(request).await?;
Ok(response.into_inner())
}
}