syntax = "proto3"; package game_logic; service GameLogicService { rpc GetCharacter(CharacterRequest) returns (CharacterResponse); rpc MoveCharacter(CharacterMoveRequest) returns (CharacterMoveResponse); rpc GetTargetHp(ObjectHpRequest) returns (ObjectHpResponse); } message CharacterRequest { string token = 1; string user_id = 2; string char_id = 3; string session_id = 4; } message CharacterResponse { int32 count = 1; } message CharacterMoveRequest { string session_id = 1; uint32 target_id = 2; float x = 3; float y = 4; float z = 5; } message CharacterMoveResponse { int32 id = 1; int32 target_id = 2; int32 distance = 3; float x = 4; float y = 5; float z = 6; } message AttackRequest { string session_id = 1; uint32 target_id = 2; } message ObjectHpRequest { string session_id = 1; uint32 target_id = 2; } message ObjectHpResponse { uint32 target_id = 1; int32 hp = 2; }