Added initial game logic service
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@@ -3,50 +3,25 @@ syntax = "proto3";
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package game_logic;
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service GameLogicService {
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rpc GetCharacter(CharacterRequest) returns (CharacterResponse);
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rpc MoveCharacter(CharacterMoveRequest) returns (CharacterMoveResponse);
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rpc GetTargetHp(ObjectHpRequest) returns (ObjectHpResponse);
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rpc GetNearbyObjects(NearbyObjectsRequest) returns (NearbyObjectsResponse);
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}
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message CharacterRequest {
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string token = 1;
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string user_id = 2;
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string char_id = 3;
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string session_id = 4;
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}
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message CharacterResponse {
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int32 count = 1;
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}
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message CharacterMoveRequest {
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message NearbyObjectsRequest {
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string session_id = 1;
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uint32 target_id = 2;
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float x = 2;
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float y = 3;
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float z = 4;
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int32 map_id = 5;
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}
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message NearbyObjectsResponse {
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repeated Object objects = 1;
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}
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message Object {
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int32 id = 1;
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int32 type_ = 2;
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float x = 3;
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float y = 4;
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float z = 5;
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}
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message CharacterMoveResponse {
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int32 id = 1;
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int32 target_id = 2;
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int32 distance = 3;
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float x = 4;
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float y = 5;
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float z = 6;
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}
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message AttackRequest {
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string session_id = 1;
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uint32 target_id = 2;
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}
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message ObjectHpRequest {
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string session_id = 1;
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uint32 target_id = 2;
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}
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message ObjectHpResponse {
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uint32 target_id = 1;
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int32 hp = 2;
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}
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}
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