Updated how we handle client ids in the world service and logic service
Implemented the bidirectional comms stream between the world service and game logic service
This commit is contained in:
@@ -7,7 +7,7 @@ service GameLogicService {
|
||||
}
|
||||
|
||||
message NearbyObjectsRequest {
|
||||
uint32 client_id = 1;
|
||||
string client_id = 1;
|
||||
float x = 2;
|
||||
float y = 3;
|
||||
float z = 4;
|
||||
|
||||
Reference in New Issue
Block a user