Updated how we handle client ids in the world service and logic service

Implemented the bidirectional comms stream between the world service and game logic service
This commit is contained in:
2025-07-22 00:21:28 -04:00
parent a20a44fd29
commit da6d7518e5
10 changed files with 265 additions and 55 deletions

View File

@@ -7,7 +7,7 @@ service GameLogicService {
}
message NearbyObjectsRequest {
uint32 client_id = 1;
string client_id = 1;
float x = 2;
float y = 3;
float z = 4;