Tons of fixes
Added movement updates Updated how entities are checked Events sending between packet service all the way to the logic service
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@@ -7,7 +7,7 @@ service GameLogicService {
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}
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message NearbyObjectsRequest {
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string session_id = 1;
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uint32 client_id = 1;
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float x = 2;
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float y = 3;
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float z = 4;
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@@ -24,4 +24,6 @@ message Object {
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float x = 3;
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float y = 4;
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float z = 5;
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int32 hp = 6;
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int32 max_hp = 7;
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}
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