Tons of fixes
Added movement updates Updated how entities are checked Events sending between packet service all the way to the logic service
This commit is contained in:
@@ -2,13 +2,14 @@ use crate::character_client::CharacterClient;
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use crate::connection_service::ConnectionService;
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use crate::packet::{send_packet, Packet, PacketPayload};
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use crate::packet_type::PacketType;
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use crate::world_client::WorldClientManager;
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use chrono::{Local, Timelike};
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use std::error::Error;
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use std::sync::Arc;
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use tokio::net::TcpStream;
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use tokio::sync::Mutex;
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use tonic::transport::Channel;
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use tracing::debug;
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use tracing::{debug, error, info, warn};
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use utils::service_discovery::get_kube_service_endpoints_by_dns;
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fn distance(x1: f64, y1: f64, x2: f64, y2: f64) -> u16 {
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@@ -21,6 +22,7 @@ pub(crate) async fn handle_change_map_req(
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character_client: Arc<Mutex<CharacterClient>>,
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connection_service: Arc<ConnectionService>,
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connection_id: String,
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world_client_manager: Arc<WorldClientManager>,
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) -> Result<(), Box<dyn Error + Send + Sync>> {
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use crate::packets::cli_change_map_req::*;
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use crate::packets::srv_change_map_reply::*;
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@@ -51,6 +53,16 @@ pub(crate) async fn handle_change_map_req(
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let now = Local::now();
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let time_as_u16 = (now.hour() * 100 + now.minute()) as u16;
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// if let Err(e) = world_client_manager
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// .send_client_map_change_event(&*session_id, request.map_id as u32)
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// .await
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// {
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// warn!("Failed to send map change event to world service: {}", e);
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// // Don't return error as the map change itself was successful
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// }
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//
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// debug!("Sent map change event for client {} to world service: map {}", session_id, request.map_id);
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let data = SrvChangeMapReply {
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object_index: client_id,
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hp: stats.hp as u16,
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@@ -80,6 +92,7 @@ pub(crate) async fn handle_mouse_cmd_req(
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packet: Packet,
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connection_service: Arc<ConnectionService>,
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connection_id: String,
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world_client_manager: Arc<WorldClientManager>,
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) -> Result<(), Box<dyn Error + Send + Sync>> {
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use crate::packets::cli_mouse_cmd::*;
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use crate::packets::srv_mouse_cmd::*;
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@@ -89,12 +102,25 @@ pub(crate) async fn handle_mouse_cmd_req(
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let mut char_id = 0;
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let mut client_id = 0;
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let mut character_id_list: Vec<u32> = Vec::new();
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let mut session_id = "".to_string();
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if let Some(mut state) = connection_service.get_connection(&connection_id) {
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char_id = state.character_id.expect("Missing character id in connection state");
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character_id_list = state.character_list.clone().expect("Missing character id list");
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client_id = state.client_id;
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session_id = state.session_id.clone().expect("Missing session id in connection state");
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}
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if let Err(e) = world_client_manager
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.send_client_move_event(&*session_id, request.x, request.y, request.z as f32)
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.await
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{
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error!("Failed to send move event to world service: {}", e);
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return Err(e);
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}
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debug!("Sent move event for client {} to world service: ({}, {}, {})",
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session_id, request.x, request.y, request.z);
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let data = SrvMouseCmd {
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id: client_id,
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target_id: request.target_id,
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@@ -112,6 +138,8 @@ pub(crate) async fn handle_mouse_cmd_req(
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Ok(())
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}
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// World service integration - movement events
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pub(crate) async fn handle_togggle_move_req(
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packet: Packet,
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connection_service: Arc<ConnectionService>,
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@@ -188,4 +216,97 @@ pub(crate) async fn handle_set_animation_req(
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send_packet(&mut locked_stream, &response_packet).await?;
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}
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Ok(())
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}
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// World service integration - movement events
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async fn handle_world_events(
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world_client_manager: Arc<WorldClientManager>,
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connection_service: Arc<ConnectionService>,
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session_id: String,
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) {
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info!("Starting world event handler for session {}", session_id);
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loop {
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match world_client_manager.receive_world_event(&session_id).await {
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Some(world_event) => {
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// debug!("Received world event for session {}: {:?}", session_id, world_event);
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// Process the world event and convert to game packets
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match world_event.event {
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Some(crate::world_client::world::world_event::Event::NpcSpawn(npc_spawn)) => {
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debug!("Processing NPC spawn event: {:?}", npc_spawn);
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// Convert to the appropriate game packet and send to client
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// This would involve creating a spawn packet and sending it through the connection's writer
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}
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Some(crate::world_client::world::world_event::Event::MobSpawn(mob_spawn)) => {
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debug!("Processing mob spawn event: {:?}", mob_spawn);
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// Convert to the appropriate game packet and send to client
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}
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Some(crate::world_client::world::world_event::Event::ObjectDespawn(despawn)) => {
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debug!("Processing object despawn event: {:?}", despawn);
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// Convert to the appropriate game packet and send to client
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}
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Some(crate::world_client::world::world_event::Event::NearbyUpdate(nearby_update)) => {
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debug!("Processing nearby objects update: {} objects", nearby_update.objects.len());
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// Convert to the appropriate game packet and send to client
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let npcs = nearby_update.objects.iter().filter(|obj| obj.object_type == 2).collect::<Vec<_>>();
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let mobs = nearby_update.objects.iter().filter(|obj| obj.object_type == 3).collect::<Vec<_>>();
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debug!("There are {} npcs and {} mobs", npcs.len(), mobs.len());
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debug!("Nearby npcs: {:?}", npcs);
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debug!("Nearby mobs: {:?}", mobs);
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// if !npcs.is_empty() {
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// // Send all nearby npcs in a single batch update
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// let batch_event = SrvNpcChar {
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// id: 0,
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// x: 0.0,
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// y: 0.0,
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// dest_x: 0.0,
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// dest_y: 0.0,
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// command: 0,
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// target_id: 0,
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// move_mode: 0,
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// hp: 0,
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// team_id: 0,
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// status_flag: 0,
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// npc_id: 0,
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// quest_id: 0,
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// angle: 0.0,
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// event_status: 0,
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// };
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// let response_packet = Packet::new(PacketType::PakwcNpcChar, &batch_event)?;
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// if let Some(mut state) = connection_service.get_connection_mut(&session_id) {
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// let writer_clone = state.writer.clone().unwrap();
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// let mut locked_stream = writer_clone.lock().await;
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// send_packet(&mut locked_stream, &response_packet).await?;
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// }
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// }
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}
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None => {
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warn!("Received world event with no event data for session {}", session_id);
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}
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}
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}
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None => {
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debug!("World event stream ended for session {}", session_id);
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break;
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}
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}
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}
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info!("World event handler ended for session {}", session_id);
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}
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// Helper function to start world event handling for a client
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pub fn start_world_event_handler(
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world_client_manager: Arc<WorldClientManager>,
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connection_service: Arc<ConnectionService>,
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session_id: String,
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) {
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tokio::spawn(async move {
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handle_world_events(world_client_manager, connection_service, session_id).await;
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});
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}
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