- add: Character service can now actually create a character correctly in the database

- add: character db client to allow the character service to talk to the database service
- update: character.proto to make character data shared
This commit is contained in:
2025-01-07 13:41:07 -05:00
parent c6c502fd8a
commit cb6ee657f0
13 changed files with 318 additions and 72 deletions

View File

@@ -13,6 +13,8 @@ tracing-subscriber = "0.3.18"
tonic = "0.12.3"
prost = "0.13.4"
warp = "0.3.7"
async-trait = "0.1.83"
serde_json = "1.0.133"
[build-dependencies]
tonic-build = "0.12.3"

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@@ -4,13 +4,13 @@ fn main() {
.build_server(true) // Generate gRPC server code
.compile_well_known_types(true)
.type_attribute(".", "#[derive(serde::Serialize, serde::Deserialize)]")
.compile_protos(&["../proto/character.proto"], &["../proto"])
.compile_protos(&["../proto/character_common.proto", "../proto/character.proto"], &["../proto"])
.unwrap_or_else(|e| panic!("Failed to compile protos {:?}", e));
// gRPC Client code
tonic_build::configure()
.build_server(false) // Generate gRPC client code
.compile_well_known_types(true)
.compile_protos(&["../proto/user_db_api.proto", "../proto/character_db_api.proto", "../proto/auth.proto"], &["../proto"])
.compile_protos(&["../proto/character_db_api.proto", "../proto/auth.proto"], &["../proto"])
.unwrap_or_else(|e| panic!("Failed to compile protos {:?}", e));
}

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@@ -0,0 +1,143 @@
use tonic::transport::Channel;
use serde::{Deserialize, Serialize};
use crate::database::character_service_client::CharacterServiceClient;
use crate::database::{CreateCharacterRequest, CreateCharacterResponse, DeleteCharacterRequest, DeleteCharacterResponse};
#[derive(Clone)]
pub struct CharacterDbClient {
client: CharacterServiceClient<Channel>,
}
#[derive(Debug, Deserialize, Serialize)]
struct Item {
item_id: i32,
item_type: i32,
count: i32,
durability: f32,
slot: i32,
}
#[derive(Debug, Deserialize, Serialize)]
struct Looks {
race: i32,
face: i32,
hair: i32,
}
#[derive(Debug, Deserialize, Serialize)]
struct Position {
map_id: i32,
x: f64,
y: f64,
z: f64,
}
#[derive(Debug, Deserialize, Serialize)]
struct Stats {
job: u16,
str: u16,
dex: u16,
int: u16,
con: u16,
charm: u16,
sense: u16,
max_hp: i32,
hp: i32,
max_mp: i32,
mp: i32,
xp: u32,
level: u16,
head_size: u8,
body_size: u8,
stat_points: u32,
skill_points: u32,
penalty_xp: u32,
stamina: u16,
pat_hp: u16,
pat_cooldown_time: u32,
}
impl CharacterDbClient {
pub async fn connect(endpoint: &str) -> Result<Self, Box<dyn std::error::Error>> {
let client = CharacterServiceClient::connect(endpoint.to_string()).await?;
Ok(Self { client })
}
pub async fn create_character(&mut self, user_id: &str, name: &str, race: i32, face: i32, hair: i32, stone: i32) -> Result<CreateCharacterResponse, Box<dyn std::error::Error>> {
let mut hatid = 221;
if 0 == race {
hatid = 222;
}
let inventory = vec![
Item {
item_id: 30,
item_type: 3,
count: 1,
slot: 3,
durability: 45.0,
},
Item {
item_id: 1,
item_type: 8,
count: 1,
slot: 7,
durability: 45.0,
},
Item {
item_id: hatid,
item_type: 2,
count: 1,
slot: 12,
durability: 45.0,
},
];
let stats = Stats {
job: 0,
str: 10,
dex: 10,
int: 10,
con: 10,
charm: 10,
sense: 10,
max_hp: 81,
hp: 81,
max_mp: 55,
mp: 55,
xp: 0,
level: 1,
head_size: 1,
body_size: 1,
skill_points: 0,
stat_points: 0,
penalty_xp: 0,
stamina: 0,
pat_hp: 0,
pat_cooldown_time: 0,
};
let looks = Looks {race, face, hair};
let position = Position {map_id: 20, x: 5200.00, y: 5200.00, z: 1.0};
let request = tonic::Request::new(CreateCharacterRequest {
user_id: user_id.parse().unwrap(),
name: name.to_string(),
inventory: serde_json::to_value(inventory)?.to_string(),
stats: serde_json::to_value(stats)?.to_string(),
looks: serde_json::to_value(looks)?.to_string(),
position: serde_json::to_value(position)?.to_string(),
});
let response = self.client.create_character(request).await?;
Ok(response.into_inner())
}
pub async fn delete_character(&mut self, user_id: &str, char_id: &str) -> Result<DeleteCharacterResponse, Box<dyn std::error::Error>> {
let request = tonic::Request::new(DeleteCharacterRequest {
user_id: user_id.parse().unwrap(),
character_id: char_id.parse().unwrap(),
});
let response = self.client.delete_character(request).await?;
Ok(response.into_inner())
}
}

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@@ -1,15 +1,23 @@
use std::sync::Arc;
use tracing::debug;
use tonic::{Request, Response, Status};
use tracing::field::debug;
use utils::null_string::NullTerminatedString;
use crate::character_db_client::CharacterDbClient;
use crate::character_service::character::character_service_server::CharacterService;
use crate::character_service::character::{Character, CreateCharacterRequest, DeleteCharacterRequest, Empty, GetCharacterListRequest, GetCharacterListResponse, GetCharacterRequest};
use crate::character_service::character::{CreateCharacterRequest, CreateCharacterResponse, DeleteCharacterRequest, DeleteCharacterResponse, Empty, GetCharacterListRequest, GetCharacterListResponse, GetCharacterRequest};
use crate::character_service::character_common::{Character, Looks, Stats};
pub mod character_common {
tonic::include_proto!("character_common");
}
pub mod character {
tonic::include_proto!("character");
}
#[derive(Default)]
pub struct MyCharacterService {}
pub struct MyCharacterService {
pub character_db_client: Arc<CharacterDbClient>,
}
#[tonic::async_trait]
impl CharacterService for MyCharacterService {
@@ -19,30 +27,41 @@ impl CharacterService for MyCharacterService {
let user_id = req.user_id;
debug!("Character list for User ID: {}", user_id);
// todo: get the data from the database
// self.character_db_client.as_ref();
// Simulated database fetch for characters
let characters = vec![
Character {
character_id: "1".to_string(),
name: "Warrior123".to_string(),
level: 1,
race: 1,
job: 111,
last_played: 1633017600, // Example timestamp
last_played: 1633017600,
delete_time: 0,
face: 1,
hair: 0,
stats: Option::from(Stats {
job: 0,
level: 0,
}),
looks: Option::from(Looks {
race: 0,
hair: 0,
face: 0,
}),
items: vec![],
},
Character {
character_id: "2".to_string(),
name: "Mage123".to_string(),
level: 20,
race: 0,
job: 211,
last_played: 1633017600, // Example timestamp
last_played: 1633017600,
delete_time: 0,
face: 1,
hair: 0,
stats: Option::from(Stats {
job: 211,
level: 20,
}),
looks: Option::from(Looks {
race: 1,
hair: 0,
face: 1,
}),
items: vec![],
},
];
@@ -51,15 +70,30 @@ impl CharacterService for MyCharacterService {
Ok(Response::new(response))
}
async fn create_character(&self, request: Request<CreateCharacterRequest>) -> Result<Response<Empty>, Status> {
todo!()
async fn create_character(&self, request: Request<CreateCharacterRequest>) -> Result<Response<CreateCharacterResponse>, Status> {
let req = request.into_inner();
debug!("{:?}", req);
let create_character_response = self.character_db_client.as_ref().clone().create_character(&req.user_id, &req.name, req.race, req.face, req.hair, req.stone)
.await
.map_err(|_| Status::aborted("Unable to create character"))?;
let response = CreateCharacterResponse { result: create_character_response.result };
Ok(Response::new(response))
}
async fn delete_character(&self, request: Request<DeleteCharacterRequest>) -> Result<Response<Empty>, Status> {
todo!()
async fn delete_character(&self, request: Request<DeleteCharacterRequest>) -> Result<Response<DeleteCharacterResponse>, Status> {
let req = request.into_inner();
debug!("{:?}", req);
let delete_character_response = self.character_db_client.as_ref().clone().delete_character(&req.user_id, &req.char_id).await.map_err(|_| Status::not_found("Character not found"))?;
let response = DeleteCharacterResponse { remaining_time: delete_character_response.remaining_time, name: delete_character_response.name };
Ok(Response::new(response))
}
async fn get_character(&self, request: Request<GetCharacterRequest>) -> Result<Response<Empty>, Status> {
todo!()
let req = request.into_inner();
debug!("{:?}", req);
Ok(Response::new(Empty{}))
}
}

View File

@@ -1,13 +1,19 @@
mod character_service;
mod character_db_client;
pub mod database {
tonic::include_proto!("character_db_api");
}
use dotenv::dotenv;
use std::collections::HashMap;
use std::env;
use std::str::FromStr;
use std::sync::Arc;
use tokio::{select, signal};
use tracing::{info, Level};
use utils::consul_registration;
use utils::service_discovery::get_service_address;
use crate::character_db_client::CharacterDbClient;
use crate::character_service::character::character_service_server::CharacterServiceServer;
use crate::character_service::MyCharacterService;
@@ -55,7 +61,10 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
let address = full_addr.parse().expect("Invalid address");
let db_address = db_nodes.get(0).unwrap();
let db_url = format!("http://{}:{}", db_address.ServiceAddress, db_address.ServicePort);
let character_service = MyCharacterService::default();
let character_db_client = Arc::new(CharacterDbClient::connect(&db_url).await?);
let character_service = MyCharacterService {
character_db_client
};
tonic::transport::Server::builder()
.add_service(CharacterServiceServer::new(character_service))

View File

@@ -1,4 +1,4 @@
use crate::grpc::{Character, CharacterRequest, CharacterListRequest, CharacterListResponse, CreateCharacterRequest, CreateCharacterResponse, DeleteCharacterRequest, Empty};
use crate::grpc::{Character, CharacterRequest, CharacterListRequest, CharacterListResponse, CreateCharacterRequest, CreateCharacterResponse, DeleteCharacterRequest, DeleteCharacterResponse, Empty};
use crate::grpc::character_service_server::CharacterService;
use crate::grpc::database_service::MyDatabaseService;
use tonic::{Request, Response, Status};
@@ -101,6 +101,7 @@ impl CharacterService for MyDatabaseService {
.map_err(|_| Status::not_found("Character not found"))?;
let response = CreateCharacterResponse {
result: 0,
character_id: character.id,
};
@@ -110,7 +111,7 @@ impl CharacterService for MyDatabaseService {
async fn delete_character(
&self,
request: Request<DeleteCharacterRequest>,
) -> Result<Response<Empty>, Status> {
) -> Result<Response<DeleteCharacterResponse>, Status> {
let req = request.into_inner();
let repo = &self.db.character_repo;
@@ -118,6 +119,10 @@ impl CharacterService for MyDatabaseService {
.await
.map_err(|_| Status::internal("Failed to delete character"))?;
Ok(Response::new(Empty {}))
let response = DeleteCharacterResponse {
remaining_time: 0,
name: "".to_string(),
};
Ok(Response::new(response))
}
}

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@@ -4,6 +4,6 @@ fn main() {
.build_server(false) // Generate gRPC server code?
.compile_well_known_types(true)
.type_attribute(".", "#[derive(serde::Serialize, serde::Deserialize)]")
.compile_protos(&["../proto/auth.proto", "../proto/character.proto"], &["../proto"])
.compile_protos(&["../proto/auth.proto", "../proto/character.proto", "../proto/character_common.proto"], &["../proto"])
.unwrap_or_else(|e| panic!("Failed to compile protos {:?}", e));
}

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@@ -1,6 +1,7 @@
use crate::char::character_service_client::CharacterServiceClient;
use crate::char::{GetCharacterRequest, GetCharacterListRequest, GetCharacterListResponse, Character, EquippedItem, DeleteCharacterRequest, Empty};
use crate::character::character_service_client::CharacterServiceClient;
use crate::character::{CreateCharacterRequest, CreateCharacterResponse, DeleteCharacterRequest, DeleteCharacterResponse, Empty, GetCharacterListRequest, GetCharacterListResponse, GetCharacterRequest};
use tonic::transport::Channel;
use utils::null_string::NullTerminatedString;
#[derive(Clone, Debug)]
pub struct CharacterClient {
@@ -22,16 +23,21 @@ impl CharacterClient {
Ok(response.into_inner())
}
pub async fn create_character(&mut self, user_id: &str) -> Result<GetCharacterListResponse, Box<dyn std::error::Error + Send + Sync>> {
let request = GetCharacterListRequest {
pub async fn create_character(&mut self, user_id: &str, name: NullTerminatedString, race: u8, face: u8, hair: u8, stone: u8) -> Result<CreateCharacterResponse, Box<dyn std::error::Error + Send + Sync>> {
let request = CreateCharacterRequest {
user_id: user_id.to_string(),
name: name.0,
race: race as i32,
face: face as i32,
hair: hair as i32,
stone: stone as i32,
};
let response = self.client.get_character_list(request).await?;
let response = self.client.create_character(request).await?;
Ok(response.into_inner())
}
pub async fn delete_character(&mut self, user_id: &str, char_id: &str) -> Result<Empty, Box<dyn std::error::Error + Send + Sync>> {
pub async fn delete_character(&mut self, user_id: &str, char_id: &str) -> Result<DeleteCharacterResponse, Box<dyn std::error::Error + Send + Sync>> {
let request = DeleteCharacterRequest {
user_id: user_id.to_string(),
char_id: char_id.to_string(),

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@@ -56,13 +56,13 @@ pub(crate) async fn handle_char_list_req(stream: &mut TcpStream, packet: Packet,
let character_info = CharInfo {
name: NullTerminatedString(character.name),
race: character.race as u8,
level: character.level as u16,
job: character.job as u16,
race: character.looks.unwrap().race as u8,
level: character.stats.unwrap().level as u16,
job: character.stats.unwrap().job as u16,
remain_secs_until_delete: character.delete_time as u32,
platinium: 0,
face: character.face as u32,
hair: character.hair as u32,
face: character.looks.unwrap().face as u32,
hair: character.looks.unwrap().hair as u32,
items: item_list,
};
characters.push(character_info);
@@ -89,9 +89,19 @@ pub(crate) async fn handle_create_char_req(stream: &mut TcpStream, packet: Packe
// send the data to the character service to create the character
let mut character_client = character_client.lock().await;
character_client.create_character(&user_id.to_string()).await?;
let create_character_response = character_client.create_character(&user_id.to_string(), request.name, request.race, request.face, request.hair, request.stone).await?;
let result = match create_character_response.result
{
0 => srv_create_char_reply::Result::Ok,
1 => srv_create_char_reply::Result::Failed,
2 => srv_create_char_reply::Result::NameTaken,
3 => srv_create_char_reply::Result::InvalidValue,
4 => srv_create_char_reply::Result::TooManyChars,
5 => srv_create_char_reply::Result::Blocked,
_ => srv_create_char_reply::Result::Failed
};
let data = SrvCreateCharReply { result: srv_create_char_reply::Result::Ok, platininum: 0 };
let data = SrvCreateCharReply { result, platininum: 0 };
let response_packet = Packet::new(PacketType::PakccCreateCharReply, &data)?;
send_packet(stream, &response_packet).await?;
@@ -110,10 +120,10 @@ pub(crate) async fn handle_delete_char_req(stream: &mut TcpStream, packet: Packe
}
let mut character_client = character_client.lock().await;
character_client.delete_character(&user_id.to_string(), &request.char_id.to_string());
let delete_response = character_client.delete_character(&user_id.to_string(), &request.char_id.to_string()).await?;
let character_name = request.name;
let data = SrvDeleteCharReply { remaining_time: 0, name: character_name };
let data = SrvDeleteCharReply { remaining_time: delete_response.remaining_time as u32, name: character_name };
let response_packet = Packet::new(PacketType::PakccDeleteCharReply, &data)?;
send_packet(stream, &response_packet).await?;
@@ -133,7 +143,7 @@ pub(crate) async fn handle_select_char_req(stream: &mut TcpStream, packet: Packe
}
let mut character_client = character_client.lock().await;
character_client.get_character(&user_id.to_string(), request.char_id);
let character_data = character_client.get_character(&user_id.to_string(), request.char_id).await?;
let mut equipped_item_list: [EquippedItem; (MAX_VISIBLE_ITEMS as usize)] = core::array::from_fn(|i| EquippedItem::default());
let mut effect_list: [StatusEffect; (MAX_STATUS_EFFECTS as usize)] = core::array::from_fn(|i| StatusEffect::default());
let mut hotbar_list: [HotbarItem; (MAX_HOTBAR_ITEMS as usize)] = core::array::from_fn(|i| HotbarItem::default());

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@@ -40,7 +40,10 @@ mod connection_service;
pub mod auth {
tonic::include_proto!("auth"); // Path matches the package name in auth.proto
}
pub mod char {
pub mod character_common {
tonic::include_proto!("character_common"); // Path matches the package name in auth.proto
}
pub mod character {
tonic::include_proto!("character"); // Path matches the package name in auth.proto
}

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@@ -2,10 +2,12 @@ syntax = "proto3";
package character;
import "character_common.proto";
service CharacterService {
rpc GetCharacterList(GetCharacterListRequest) returns (GetCharacterListResponse);
rpc CreateCharacter(CreateCharacterRequest) returns (Empty);
rpc DeleteCharacter(DeleteCharacterRequest) returns (Empty);
rpc CreateCharacter(CreateCharacterRequest) returns (CreateCharacterResponse);
rpc DeleteCharacter(DeleteCharacterRequest) returns (DeleteCharacterResponse);
rpc GetCharacter(GetCharacterRequest) returns (Empty);
}
@@ -14,11 +16,20 @@ message GetCharacterListRequest {
}
message GetCharacterListResponse {
repeated Character characters = 1;
repeated character_common.Character characters = 1;
}
message CreateCharacterRequest {
string user_id = 1;
string name = 2;
int32 race = 3;
int32 face = 4;
int32 hair = 5;
int32 stone = 6;
}
message CreateCharacterResponse {
int32 result = 1;
}
message DeleteCharacterRequest {
@@ -26,28 +37,13 @@ message DeleteCharacterRequest {
string char_id = 2;
}
message DeleteCharacterResponse {
int64 remaining_time = 1;
string name = 2;
}
message GetCharacterRequest {
string user_id = 1;
}
message Character {
string character_id = 1; // Unique ID for the character
string name = 2; // Name of the character
int32 level = 3; // Character's level
int32 race = 4; // Character's level
int32 job = 5; // Character's class or type
int64 last_played = 6; // Last played timestamp (Unix time)
int64 delete_time = 7; // Time until character deletion (seconds)
int32 face = 8; // Character's face
int32 hair = 9; // Character's hair
repeated EquippedItem items = 10;
}
message EquippedItem {
int32 id = 1;
int32 gem_option = 2;
int32 socket = 3;
int32 grade = 4;
}
message Empty {}

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@@ -0,0 +1,31 @@
syntax = "proto3";
package character_common;
message Stats {
int32 level = 1;
int32 job = 2;
}
message Looks {
int32 race = 1;
int32 hair = 2;
int32 face = 3;
}
message EquippedItem {
int32 id = 1;
int32 gem_option = 2;
int32 socket = 3;
int32 grade = 4;
}
message Character {
string character_id = 1; // Unique ID for the character
string name = 2; // Name of the character
int64 last_played = 3; // Last played timestamp (Unix time)
int64 delete_time = 4; // Time until character deletion (seconds)
Stats stats = 5; // Character's stats
Looks looks = 6; // Character's Looks
repeated EquippedItem items = 7;
}

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@@ -6,7 +6,7 @@ service CharacterService {
rpc GetCharacter (CharacterRequest) returns (Character);
rpc GetCharacterList (CharacterListRequest) returns (CharacterListResponse);
rpc CreateCharacter (CreateCharacterRequest) returns (CreateCharacterResponse);
rpc DeleteCharacter (DeleteCharacterRequest) returns (Empty);
rpc DeleteCharacter (DeleteCharacterRequest) returns (DeleteCharacterResponse);
}
message CharacterRequest {
@@ -31,11 +31,18 @@ message CreateCharacterRequest {
}
message CreateCharacterResponse {
int32 character_id = 1;
int32 result = 1;
int32 character_id = 2;
}
message DeleteCharacterRequest {
int32 character_id = 1;
int32 user_id = 1;
int32 character_id = 2;
}
message DeleteCharacterResponse {
int64 remaining_time = 1;
string name = 2;
}
message Character {