- add: Character service can now actually create a character correctly in the database
- add: character db client to allow the character service to talk to the database service - update: character.proto to make character data shared
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31
proto/character_common.proto
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31
proto/character_common.proto
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syntax = "proto3";
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package character_common;
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message Stats {
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int32 level = 1;
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int32 job = 2;
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}
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message Looks {
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int32 race = 1;
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int32 hair = 2;
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int32 face = 3;
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}
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message EquippedItem {
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int32 id = 1;
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int32 gem_option = 2;
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int32 socket = 3;
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int32 grade = 4;
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}
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message Character {
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string character_id = 1; // Unique ID for the character
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string name = 2; // Name of the character
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int64 last_played = 3; // Last played timestamp (Unix time)
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int64 delete_time = 4; // Time until character deletion (seconds)
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Stats stats = 5; // Character's stats
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Looks looks = 6; // Character's Looks
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repeated EquippedItem items = 7;
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}
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