- add: Character service can now actually create a character correctly in the database
- add: character db client to allow the character service to talk to the database service - update: character.proto to make character data shared
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@@ -2,10 +2,12 @@ syntax = "proto3";
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package character;
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import "character_common.proto";
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service CharacterService {
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rpc GetCharacterList(GetCharacterListRequest) returns (GetCharacterListResponse);
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rpc CreateCharacter(CreateCharacterRequest) returns (Empty);
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rpc DeleteCharacter(DeleteCharacterRequest) returns (Empty);
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rpc CreateCharacter(CreateCharacterRequest) returns (CreateCharacterResponse);
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rpc DeleteCharacter(DeleteCharacterRequest) returns (DeleteCharacterResponse);
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rpc GetCharacter(GetCharacterRequest) returns (Empty);
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}
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@@ -14,11 +16,20 @@ message GetCharacterListRequest {
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}
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message GetCharacterListResponse {
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repeated Character characters = 1;
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repeated character_common.Character characters = 1;
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}
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message CreateCharacterRequest {
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string user_id = 1;
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string name = 2;
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int32 race = 3;
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int32 face = 4;
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int32 hair = 5;
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int32 stone = 6;
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}
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message CreateCharacterResponse {
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int32 result = 1;
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}
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message DeleteCharacterRequest {
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@@ -26,28 +37,13 @@ message DeleteCharacterRequest {
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string char_id = 2;
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}
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message DeleteCharacterResponse {
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int64 remaining_time = 1;
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string name = 2;
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}
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message GetCharacterRequest {
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string user_id = 1;
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}
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message Character {
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string character_id = 1; // Unique ID for the character
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string name = 2; // Name of the character
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int32 level = 3; // Character's level
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int32 race = 4; // Character's level
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int32 job = 5; // Character's class or type
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int64 last_played = 6; // Last played timestamp (Unix time)
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int64 delete_time = 7; // Time until character deletion (seconds)
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int32 face = 8; // Character's face
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int32 hair = 9; // Character's hair
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repeated EquippedItem items = 10;
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}
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message EquippedItem {
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int32 id = 1;
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int32 gem_option = 2;
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int32 socket = 3;
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int32 grade = 4;
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}
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message Empty {}
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