- add: Character service can now actually create a character correctly in the database

- add: character db client to allow the character service to talk to the database service
- update: character.proto to make character data shared
This commit is contained in:
2025-01-07 13:41:07 -05:00
parent c6c502fd8a
commit cb6ee657f0
13 changed files with 318 additions and 72 deletions

View File

@@ -1,15 +1,23 @@
use std::sync::Arc;
use tracing::debug;
use tonic::{Request, Response, Status};
use tracing::field::debug;
use utils::null_string::NullTerminatedString;
use crate::character_db_client::CharacterDbClient;
use crate::character_service::character::character_service_server::CharacterService;
use crate::character_service::character::{Character, CreateCharacterRequest, DeleteCharacterRequest, Empty, GetCharacterListRequest, GetCharacterListResponse, GetCharacterRequest};
use crate::character_service::character::{CreateCharacterRequest, CreateCharacterResponse, DeleteCharacterRequest, DeleteCharacterResponse, Empty, GetCharacterListRequest, GetCharacterListResponse, GetCharacterRequest};
use crate::character_service::character_common::{Character, Looks, Stats};
pub mod character_common {
tonic::include_proto!("character_common");
}
pub mod character {
tonic::include_proto!("character");
}
#[derive(Default)]
pub struct MyCharacterService {}
pub struct MyCharacterService {
pub character_db_client: Arc<CharacterDbClient>,
}
#[tonic::async_trait]
impl CharacterService for MyCharacterService {
@@ -19,30 +27,41 @@ impl CharacterService for MyCharacterService {
let user_id = req.user_id;
debug!("Character list for User ID: {}", user_id);
// todo: get the data from the database
// self.character_db_client.as_ref();
// Simulated database fetch for characters
let characters = vec![
Character {
character_id: "1".to_string(),
name: "Warrior123".to_string(),
level: 1,
race: 1,
job: 111,
last_played: 1633017600, // Example timestamp
last_played: 1633017600,
delete_time: 0,
face: 1,
hair: 0,
stats: Option::from(Stats {
job: 0,
level: 0,
}),
looks: Option::from(Looks {
race: 0,
hair: 0,
face: 0,
}),
items: vec![],
},
Character {
character_id: "2".to_string(),
name: "Mage123".to_string(),
level: 20,
race: 0,
job: 211,
last_played: 1633017600, // Example timestamp
last_played: 1633017600,
delete_time: 0,
face: 1,
hair: 0,
stats: Option::from(Stats {
job: 211,
level: 20,
}),
looks: Option::from(Looks {
race: 1,
hair: 0,
face: 1,
}),
items: vec![],
},
];
@@ -51,15 +70,30 @@ impl CharacterService for MyCharacterService {
Ok(Response::new(response))
}
async fn create_character(&self, request: Request<CreateCharacterRequest>) -> Result<Response<Empty>, Status> {
todo!()
async fn create_character(&self, request: Request<CreateCharacterRequest>) -> Result<Response<CreateCharacterResponse>, Status> {
let req = request.into_inner();
debug!("{:?}", req);
let create_character_response = self.character_db_client.as_ref().clone().create_character(&req.user_id, &req.name, req.race, req.face, req.hair, req.stone)
.await
.map_err(|_| Status::aborted("Unable to create character"))?;
let response = CreateCharacterResponse { result: create_character_response.result };
Ok(Response::new(response))
}
async fn delete_character(&self, request: Request<DeleteCharacterRequest>) -> Result<Response<Empty>, Status> {
todo!()
async fn delete_character(&self, request: Request<DeleteCharacterRequest>) -> Result<Response<DeleteCharacterResponse>, Status> {
let req = request.into_inner();
debug!("{:?}", req);
let delete_character_response = self.character_db_client.as_ref().clone().delete_character(&req.user_id, &req.char_id).await.map_err(|_| Status::not_found("Character not found"))?;
let response = DeleteCharacterResponse { remaining_time: delete_character_response.remaining_time, name: delete_character_response.name };
Ok(Response::new(response))
}
async fn get_character(&self, request: Request<GetCharacterRequest>) -> Result<Response<Empty>, Status> {
todo!()
let req = request.into_inner();
debug!("{:?}", req);
Ok(Response::new(Empty{}))
}
}