- update: proto files to move common stuff into common proto files
- update: made changes for new proto paths - add: skills to character table - add: load and send skills to client from db - add: chat proto
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@@ -2,9 +2,11 @@ syntax = "proto3";
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package auth;
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import "common.proto";
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service AuthService {
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rpc Login(LoginRequest) returns (LoginResponse);
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rpc Logout(LogoutRequest) returns (Empty);
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rpc Logout(LogoutRequest) returns (common.Empty);
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rpc ValidateToken(ValidateTokenRequest) returns (ValidateTokenResponse);
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rpc ValidateSession(ValidateSessionRequest) returns (ValidateSessionResponse);
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rpc RefreshSession(ValidateSessionRequest) returns (ValidateSessionResponse);
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@@ -74,5 +76,3 @@ message ResetPasswordRequest {
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message ResetPasswordResponse {
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string message = 1;
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}
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message Empty {}
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@@ -73,10 +73,11 @@ message Character {
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}
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message CharacterFull {
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string character_id = 1; // Unique ID for the character
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string name = 2; // Name of the character
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Location position = 3; // Character's position
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Looks looks = 4; // Character's Looks
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Stats stats = 5; // Character's stats
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repeated Item items = 6; // Character inventory
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string character_id = 1; // Unique ID for the character
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string name = 2; // Name of the character
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Location position = 3; // Character's position
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Looks looks = 4; // Character's Looks
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Stats stats = 5; // Character's stats
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repeated int32 skills = 6; // Character's skills
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repeated Item items = 7; // Character inventory
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}
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@@ -53,12 +53,11 @@ message Character {
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string name = 3;
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string inventory = 6;
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string stats = 7;
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string looks = 8;
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string position = 9;
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string created_at = 10;
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string updated_at = 11;
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string deleted_at = 12;
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bool is_active = 13;
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string skills = 8;
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string looks = 9;
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string position = 10;
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string created_at = 11;
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string updated_at = 12;
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string deleted_at = 13;
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bool is_active = 14;
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}
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message Empty {}
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25
proto/chat.proto
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25
proto/chat.proto
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@@ -0,0 +1,25 @@
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syntax = "proto3";
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package chat;
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import "common.proto";
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service ChatService {
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rpc SendMessage(ChatMessage) returns (common.Empty);
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}
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enum MessageType {
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MESSAGE_TYPE_UNSPECIFIED = 0;
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MESSAGE_TYPE_NORMAL = 1;
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MESSAGE_TYPE_SHOUT = 2;
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MESSAGE_TYPE_PARTY = 3;
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MESSAGE_TYPE_WHISPER = 4;
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MESSAGE_TYPE_CLAN = 5;
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MESSAGE_TYPE_ALLIED = 6;
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}
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message ChatMessage {
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MessageType type = 1;
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string message = 2;
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string target = 3;
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}
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5
proto/common.proto
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5
proto/common.proto
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@@ -0,0 +1,5 @@
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syntax = "proto3";
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package common;
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message Empty {}
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@@ -2,11 +2,13 @@ syntax = "proto3";
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package session_service_api;
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import "common.proto";
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service SessionService {
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rpc CreateSession (CreateSessionRequest) returns (SessionResponse);
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rpc GetSession (GetSessionRequest) returns (SessionResponse);
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rpc RefreshSession (GetSessionRequest) returns (SessionResponse);
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rpc DeleteSession (DeleteSessionRequest) returns (Empty);
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rpc DeleteSession (DeleteSessionRequest) returns (common.Empty);
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}
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message CreateSessionRequest {
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@@ -34,4 +36,3 @@ message SessionResponse {
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string ip_address = 6;
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}
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message Empty {}
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@@ -1,17 +1,67 @@
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syntax = "proto3";
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package character;
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package world;
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service CharacterService {
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service WorldService {
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rpc GetCharacter(CharacterRequest) returns (CharacterResponse);
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rpc ChangeMap(ChangeMapRequest) returns (ChangeMapResponse);
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rpc MoveCharacter(CharacterMoveRequest) returns (CharacterMoveResponse);
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}
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message CharacterRequest {
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string token = 1;
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string user_id = 2;
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string char_id = 3;
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string session_id = 4;
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}
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message CharacterResponse {
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int32 count = 1;
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}
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message CharacterMoveRequest {
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string session_id = 1;
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uint32 target_id = 2;
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float x = 3;
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float y = 4;
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float z = 5;
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}
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message CharacterMoveResponse {
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int32 id = 1;
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int32 target_id = 2;
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int32 distance = 3;
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float x = 4;
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float y = 5;
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float z = 6;
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}
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message ChangeMapRequest {
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int32 id = 1;
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float x = 2;
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float y = 3;
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}
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message ChangeMapResponse {
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int32 id = 1;
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int32 map_id = 2;
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float x = 3;
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float y = 4;
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int32 move_mode = 5;
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int32 ride_mode = 6;
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}
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message AttackRequest {
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string session_id = 1;
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uint32 target_id = 2;
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}
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message ObjectHpRequest {
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string session_id = 1;
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uint32 target_id = 2;
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}
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message ObjectHpResponse {
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uint32 target_id = 1;
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int32 hp = 2;
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}
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