More debug messages
Fixed typo
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@@ -22,7 +22,7 @@ pub(crate) enum RidingItem {
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub(crate) enum ItemSubType {
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Rring = 171,
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Nnecklace,
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Necklace,
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Earring,
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OneHSword = 211,
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OneHBlunt,
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@@ -53,17 +53,17 @@ pub(crate) fn convert_slot_to_body_part(slot: i32) -> usize {
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}
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}
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pub(crate) fn convert_type_to_body_part(slot: i32) -> ItemType {
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match enums::EquippedPosition::from_i32(slot) {
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Some(enums::EquippedPosition::Goggles) => ItemType::ItemGoggles,
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Some(enums::EquippedPosition::Helmet) => ItemType::ItemHelmet,
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Some(enums::EquippedPosition::Armor) => ItemType::ItemArmor,
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Some(enums::EquippedPosition::Backpack) => ItemType::ItemBackpack,
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Some(enums::EquippedPosition::Gauntlet) => ItemType::ItemGauntlet,
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Some(enums::EquippedPosition::Boots) => ItemType::ItemBoots,
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Some(enums::EquippedPosition::WeaponR) => ItemType::ItemWeaponR,
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Some(enums::EquippedPosition::WeaponL) => ItemType::ItemWeaponL,
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_ => ItemType::None,
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pub(crate) fn convert_type_to_body_part(slot: i32) -> usize {
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match enums::ItemType::from_i32(slot) {
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Some(enums::ItemType::ItemGoggles) => 6,
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Some(enums::ItemType::ItemHelmet) => 2,
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Some(enums::ItemType::ItemArmor) => 3,
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Some(enums::ItemType::ItemBackpack) => 7,
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Some(enums::ItemType::ItemGauntlet) => 4,
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Some(enums::ItemType::ItemBoots) => 5,
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Some(enums::ItemType::ItemWeaponR) => 8,
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Some(enums::ItemType::ItemWeaponL) => 9,
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_ => 0,
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}
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}
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@@ -122,6 +122,7 @@ pub(crate) async fn handle_char_list_req(
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character_id_list.push(character.character_id.parse().unwrap());
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characters.push(character_info);
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}
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debug!("Character list: {:?}", characters);
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if let Some(mut state) = connection_service.get_connection_mut(&connection_id) {
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state.character_list = Some(character_id_list); // Save the real character id's for later as the client sends what is selected from 0 index. It does not use the real character idss
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@@ -303,7 +304,7 @@ pub(crate) async fn handle_select_char_req(
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// Build the character inventory list
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for item in items {
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if item.slot < MAX_VISIBLE_ITEMS as i32 {
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let slot = convert_type_to_body_part(item.slot) as isize - 2;
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let slot = convert_type_to_body_part(item.item_type) as isize - 2;
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if slot >= 0 {
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equipped_item_list[slot as usize] = EquippedItem {
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id: item.item_id as u16,
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@@ -381,6 +382,7 @@ pub(crate) async fn handle_select_char_req(
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tag: string_to_u32(&user_id),
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name,
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};
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debug!("SrvSelectCharReply: {:?}", data);
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let response_packet = Packet::new(PacketType::PakwcSelectCharReply, &data)?;
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if let Some(mut state) = connection_service.get_connection_mut(&connection_id) {
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let writer_clone = state.writer.clone().unwrap();
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