- update: schema now sets the skills column to prevent a crash
- update: frontend to only pass the session id - update: launcher to pass the session correctly - update: validate session response now returns the session id and user id to the requester - update: auth client based on session id instead of a jwt token
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@@ -5,74 +5,76 @@ package auth;
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import "common.proto";
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service AuthService {
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rpc Login(LoginRequest) returns (LoginResponse);
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rpc Logout(LogoutRequest) returns (common.Empty);
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rpc ValidateToken(ValidateTokenRequest) returns (ValidateTokenResponse);
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rpc ValidateSession(ValidateSessionRequest) returns (ValidateSessionResponse);
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rpc RefreshSession(ValidateSessionRequest) returns (ValidateSessionResponse);
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rpc Register (RegisterRequest) returns (RegisterResponse);
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rpc RequestPasswordReset (PasswordResetRequest) returns (PasswordResetResponse);
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rpc ResetPassword (ResetPasswordRequest) returns (ResetPasswordResponse);
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rpc Login(LoginRequest) returns (LoginResponse);
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rpc Logout(LogoutRequest) returns (common.Empty);
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rpc ValidateToken(ValidateTokenRequest) returns (ValidateTokenResponse);
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rpc ValidateSession(ValidateSessionRequest) returns (ValidateSessionResponse);
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rpc RefreshSession(ValidateSessionRequest) returns (ValidateSessionResponse);
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rpc Register (RegisterRequest) returns (RegisterResponse);
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rpc RequestPasswordReset (PasswordResetRequest) returns (PasswordResetResponse);
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rpc ResetPassword (ResetPasswordRequest) returns (ResetPasswordResponse);
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}
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message LoginRequest {
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string username = 1;
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string password = 2;
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string ip_address = 3;
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string username = 1;
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string password = 2;
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string ip_address = 3;
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}
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message LoginResponse {
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string token = 1;
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string user_id = 2;
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string session_id = 3;
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string token = 1;
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string user_id = 2;
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string session_id = 3;
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}
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message LogoutRequest {
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string session_id = 1;
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string session_id = 1;
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}
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message ValidateTokenRequest {
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string token = 1;
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string token = 1;
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}
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message ValidateTokenResponse {
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bool valid = 1;
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string user_id = 2;
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string session_id = 3;
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bool valid = 1;
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string user_id = 2;
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string session_id = 3;
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}
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message ValidateSessionRequest {
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string session_id = 1;
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string session_id = 1;
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}
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message ValidateSessionResponse {
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bool valid = 1;
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bool valid = 1;
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string session_id = 2;
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string user_id = 3;
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}
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message RegisterRequest {
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string username = 1;
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string email = 2;
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string password = 3;
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string username = 1;
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string email = 2;
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string password = 3;
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}
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message RegisterResponse {
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int32 user_id = 1;
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string message = 2;
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int32 user_id = 1;
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string message = 2;
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}
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message PasswordResetRequest {
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string email = 1;
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string email = 1;
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}
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message PasswordResetResponse {
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string message = 1;
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string message = 1;
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}
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message ResetPasswordRequest {
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string reset_token = 1;
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string new_password = 2;
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string reset_token = 1;
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string new_password = 2;
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}
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message ResetPasswordResponse {
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string message = 1;
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string message = 1;
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}
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@@ -62,6 +62,10 @@ message Location {
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int32 spawn_id = 4;
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}
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message Skill {
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int32 id = 1;
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}
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message Character {
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string character_id = 1; // Unique ID for the character
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string name = 2; // Name of the character
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@@ -78,6 +82,6 @@ message CharacterFull {
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Location position = 3; // Character's position
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Looks looks = 4; // Character's Looks
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Stats stats = 5; // Character's stats
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repeated int32 skills = 6; // Character's skills
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repeated Skill skills = 6; // Character's skills
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repeated Item items = 7; // Character inventory
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}
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