- update: schema now sets the skills column to prevent a crash
- update: frontend to only pass the session id - update: launcher to pass the session correctly - update: validate session response now returns the session id and user id to the requester - update: auth client based on session id instead of a jwt token
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@@ -3,6 +3,7 @@ use crate::character_client::CharacterClient;
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use crate::connection_service::ConnectionService;
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use crate::dataconsts::*;
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use crate::enums;
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use crate::enums::ItemType;
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use crate::packet::{send_packet, Packet, PacketPayload};
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use crate::packet_type::PacketType;
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use crate::packets::*;
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@@ -16,7 +17,7 @@ use tonic::{Code, Status};
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use tracing::{debug, error, info, warn};
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use utils::null_string::NullTerminatedString;
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pub(crate) fn convert_slot(slot: i32) -> srv_char_list_reply::EquippedPosition {
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pub(crate) fn convert_slot_to_equip_slot(slot: i32) -> srv_char_list_reply::EquippedPosition {
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match enums::EquippedPosition::from_i32(slot) {
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Some(enums::EquippedPosition::Goggles) => srv_char_list_reply::EquippedPosition::Googles,
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Some(enums::EquippedPosition::Helmet) => srv_char_list_reply::EquippedPosition::Helmet,
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@@ -30,6 +31,34 @@ pub(crate) fn convert_slot(slot: i32) -> srv_char_list_reply::EquippedPosition {
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}
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}
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pub(crate) fn convert_slot_to_body_part(slot: i32) -> usize {
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match enums::EquippedPosition::from_i32(slot) {
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Some(enums::EquippedPosition::Goggles) => 6,
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Some(enums::EquippedPosition::Helmet) => 2,
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Some(enums::EquippedPosition::Armor) => 3,
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Some(enums::EquippedPosition::Backpack) => 7,
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Some(enums::EquippedPosition::Gauntlet) => 4,
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Some(enums::EquippedPosition::Boots) => 5,
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Some(enums::EquippedPosition::WeaponR) => 8,
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Some(enums::EquippedPosition::WeaponL) => 9,
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_ => 12,
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}
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}
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pub(crate) fn convert_type_to_body_part(slot: i32) -> ItemType {
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match enums::EquippedPosition::from_i32(slot) {
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Some(enums::EquippedPosition::Goggles) => ItemType::ItemGoggles,
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Some(enums::EquippedPosition::Helmet) => ItemType::ItemHelmet,
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Some(enums::EquippedPosition::Armor) => ItemType::ItemArmor,
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Some(enums::EquippedPosition::Backpack) => ItemType::ItemBackpack,
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Some(enums::EquippedPosition::Gauntlet) => ItemType::ItemGauntlet,
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Some(enums::EquippedPosition::Boots) => ItemType::ItemBoots,
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Some(enums::EquippedPosition::WeaponR) => ItemType::ItemWeaponR,
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Some(enums::EquippedPosition::WeaponL) => ItemType::ItemWeaponL,
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_ => ItemType::None,
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}
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}
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pub(crate) async fn handle_char_list_req(
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stream: &mut TcpStream,
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packet: Packet,
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@@ -64,7 +93,7 @@ pub(crate) async fn handle_char_list_req(
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for item in character.items {
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if item.slot < MAX_VISIBLE_ITEMS as i32 {
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let slot = convert_slot(item.slot) as usize;
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let slot = convert_slot_to_equip_slot(item.slot) as usize;
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item_list[slot] = EquippedItem {
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id: item.item_id as u16,
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gem_opt: item.gem_option as u16,
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@@ -244,6 +273,7 @@ pub(crate) async fn handle_select_char_req(
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let character = character_data.character.unwrap_or_default();
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let name = NullTerminatedString(character.name.clone());
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let looks = character.looks.unwrap();
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let position = character.position.unwrap();
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let stats = character.stats.unwrap();
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@@ -253,22 +283,23 @@ pub(crate) async fn handle_select_char_req(
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core::array::from_fn(|i| EquippedItem::default());
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let mut inventory: [srv_inventory_data::Item; (MAX_ITEMS as usize)] =
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core::array::from_fn(|i| srv_inventory_data::Item::default());
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let mut skill_list: [u16; (MAX_SKILL_COUNT as usize)] = core::array::from_fn(|i| {
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if i < skills.len() {
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return skills[i] as u16;
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}
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0
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});
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let mut skill_list: [u16; (MAX_SKILL_COUNT as usize)] = [0u16; MAX_SKILL_COUNT as usize];
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for index in 0..skills.len() {
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skill_list[index] = skills[index].id as u16;
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}
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for item in items {
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if item.slot < MAX_VISIBLE_ITEMS as i32 {
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let slot = convert_slot(item.slot) as usize;
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equipped_item_list[slot] = EquippedItem {
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id: item.item_id as u16,
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gem_opt: item.gem_option as u16,
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socket: item.socket as i8,
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grade: item.grade as u8,
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};
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let slot = convert_type_to_body_part(item.slot) as usize - 2;
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if slot >= 0 {
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equipped_item_list[slot] = EquippedItem {
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id: item.item_id as u16,
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gem_opt: item.gem_option as u16,
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socket: item.socket as i8,
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grade: item.grade as u8,
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};
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}
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}
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inventory[item.slot as usize] = srv_inventory_data::Item {
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@@ -337,8 +368,9 @@ pub(crate) async fn handle_select_char_req(
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skills: skill_list,
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hotbar: hotbar_list,
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tag: user_id as u32,
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name: request.name,
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name,
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};
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debug!("{:?}", data);
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let response_packet = Packet::new(PacketType::PakwcSelectCharReply, &data)?;
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send_packet(stream, &response_packet).await?;
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