Fixed Readme Flow Typo
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@@ -25,8 +25,8 @@ The server architecture consists of the following microservices:
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## Communication Flow
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1. **Client → Launcher**: User launches the game via the launcher
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2. **Launcher → Packet Service**: Game client connects to the packet service
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1. **Launcher → Client**: User launches the game via the launcher
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2. **Client → Packet Service**: Game client connects to the packet service
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3. **Packet Service → Auth Service**: Validates user session
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4. **Packet Service → Character Service**: Retrieves character data
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5. **Packet Service → World Service**: Manages game world interactions
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