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Found the real static address for the gui and frame counter
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@@ -15,7 +15,8 @@ state("SonicGenerations", "latest")
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//ulong goal_hit : 0x01A0BE5C, 0x08, 0xa0, 0x00;
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// Gui active gives a much better result as it only ever is set to 1 when you have a gui like the goal screen is active
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short gui_active : 0x00D724CC, 0x668, 0x1c, 0xb5;
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short gui_active : 0x01A66B34, 0x04, 0x34, 0x58, 0x1c, 0xb5;
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//SonicGenerations.exe+902AC1 = the address to the code that changes this
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// If the game is paused, this is true
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byte is_paused : 0x01A0BE5C, 0x08,0xD0;
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@@ -29,8 +30,8 @@ state("SonicGenerations", "latest")
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// When you hit a combo bumper or ring, this becomes true. (Just here because it may be useful later)
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bool in_combo_seq : 0x01A0BE5C, 0x08, 0x19c;
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// Current game frame counter (only ticks if the game is rendering aka has focus)
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int frame_counter : 0x00D724CC, 0x668, 0x1c, 0x80, 0xcc;
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// Current game frame counter (only ticks if the game is rendering, aka has focus, and a game has been started or continued)
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int frame_counter : 0x01A66B34, 0x04, 0x34, 0x58, 0x1c, 0xd8;
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//int looks_like_a_manager_class_of_some_kind : 0x00D724CC, 0x668, 0x1c, 0x80, 0xa8;
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//int selected_item_in_pause_menu : 0x00D724CC, 0x668, 0x1c, 0x80, 0xa8, 0x0c;
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