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https://github.com/RavenX8/livesplit-asl.git
synced 2026-04-03 20:58:56 -04:00
Fixed new game auto start.
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@@ -19,7 +19,7 @@ state("SonicGenerations", "latest")
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//SonicGenerations.exe+902AC1 = the address to the code that changes this
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// If the game is paused, this is true
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byte is_paused : 0x01A0BE5C, 0x08,0xD0;
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bool is_paused : 0x01A0BE5C, 0x08,0xD0;
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// Name of the stage we are currently on
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string6 stage_name : 0x01A0BE5C, 0x08, 0x88, 0x00;
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@@ -47,8 +47,8 @@ startup
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settings.Add("pause_game_timer", false, "Pause gametime when game is paused");
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settings.Add("stage_split", false, "Split only when both acts of a stage is completed");
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settings.Add("catagory", true, "Run Catagory");
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settings.CurrentDefaultParent = "catagory";
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//settings.Add("catagory", false, "Run Catagory");
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//settings.CurrentDefaultParent = "catagory";
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//TODO Do some work to be able to track for 100% catagory
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//settings.Add("100%", false);
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@@ -125,11 +125,16 @@ exit
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start
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{
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if(current.stage_name != null && current.stage_name.Length > 3)
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if(current.stage_name != "" && current.stage_name.Length > 3)
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{
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vars.stage_code = "" + current.stage_name[0] + current.stage_name[1] + current.stage_name[2];
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vars.act = Convert.ToByte(current.stage_name[3].ToString());
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}
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else
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{
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vars.stage_code = "";
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vars.act = 0;
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}
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if (settings["act1_only"] == true && vars.act == 1 && current.stage_loading == true) {
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vars.DebugOutput("Act1 Timer started");
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@@ -139,7 +144,7 @@ start
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vars.DebugOutput("Act2 Timer started");
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return true;
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}
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else if (current.stage_loading == true && vars.stage_id == 1) {
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else if (current.stage_loading == true && old.stage_state == 0xFF && vars.stage_code == "ghz") {
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vars.DebugOutput("Any percent timer started");
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return true;
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}
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@@ -213,7 +218,7 @@ split
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(current.num_of_lives >= old.num_of_lives) &&
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(current.stage_time > 0.5f) &&
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(current.total_stage_time > 0.5f) &&
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(current.is_paused == 0x00) &&
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(current.is_paused == false) &&
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(current.total_stage_time != old.total_stage_time) &&
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(current.stage_name == old.stage_name) &&
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(current.gui_active != old.gui_active) &&
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@@ -274,7 +279,7 @@ isLoading
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// Only count loading if we set it up like that
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return (!settings["loading_time"] && ((vars.stage_id == 1) || current.stage_loading)) ||
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(settings["pause_game_timer"] && (current.is_paused == 0x01));
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(settings["pause_game_timer"] && (current.is_paused == true));
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}
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gameTime
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