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Update SonicGenerations.asl
Added missing stages and boss encounters to the table
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@@ -62,11 +62,19 @@ init
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vars.stage_table.Add("euc", 09); // euc = Rooftop Run
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vars.stage_table.Add("pla", 10); // pla = Planet Wisp
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vars.stage_table.Add("cnz", 11); // cnz = Casino Night Zone
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vars.stage_table.Add("fig", 12); // fig = Figurine Room
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// Bosses
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vars.stage_table.Add("bde", 11); // bde = DeathEgg Robot
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vars.stage_table.Add("bpc", 12); // bpc = Perfect Chaos
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vars.stage_table.Add("bne", 13); // bne = Egg Dragoon
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vars.stage_table.Add("blb", 14); // blb = Time Eater
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vars.stage_table.Add("bde", 21); // bde = Death Egg Robo Boss Fight
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vars.stage_table.Add("bms", 22); // bms = Metal Sonic Rival Fight
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vars.stage_table.Add("bpc", 23); // bpc = Perfect Chaos Boss Fight
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vars.stage_table.Add("bsd", 24); // bsd = Shadow Rival Fight
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vars.stage_table.Add("bsl", 25); // bsl = Silver Rival Fight
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vars.stage_table.Add("bne", 26); // bne = Egg Dragoon Boss Fight
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vars.stage_table.Add("blb", 27); // blb = Time Eater Boss Fight
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vars.act = 0;
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vars.stage_id = 0;
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@@ -180,6 +188,7 @@ split
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vars.prev_stage_state = vars.current_stage_state;
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if(settings["any_percent"] == true)
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{
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//TODO Maybe I should add an option to only split if both acts were completed for any%
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return true;
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}
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else if(settings["act1_only"] == true && vars.act == 1)
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